1) I put the InstaComboGib on a map recently; if you don't know it, more like the shockrifle with 2 fireing modes. Having used the mutator numerous times I'd noticed bots don't use the alt fire it provides normally, but being just another weapon pickup...now they do. Why would the bots use both firing modes with a pickup but not a mutator?
2) As I can, with varying degrees of success, skin the monsters on any given map, I've been skimming my textures directory for a particular file. Haven't found it but I did find Liandriskins.utx and I don't recognize any of the skins in there. I know that a standard ut99 install has a few extra unused skin texture packs (DacomaSkins.utx & GothSkins.utx for example) is this one of them?
3) Monsters made for Unreal1 I can't normally being up in UnrealEd for ut99 but when I can I usually can summon them or put them on ut99 maps. I know that the DoomSpawns.u was made for Unreal1 but I can being them up in ut99's UnrealEd. However trying to put them on a map makes the map not work. Is there any way to port them to ut99? Or is there an existing version out there someone already made for ut99?
got a few questions
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Re: got a few questions
Not sure what you mean here, but I guess the "pickup mode" is just the InstaCombo replacing a single weapon, while the "mutator" is an Arena mode like SniperArena?!EvilGrins wrote: 1) I put the InstaComboGib on a map recently; if you don't know it, more like the shockrifle with 2 fireing modes. Having used the mutator numerous times I'd noticed bots don't use the alt fire it provides normally, but being just another weapon pickup...now they do. Why would the bots use both firing modes with a pickup but not a mutator?
However no clue why it happens, maybe a glitch or an error in the code, or even something wrong with your settings. I don't have this mutator so I can't replicate the issue on my own.
You're lucky, I had a copy of that LiandriSkins.utx in my cache; I took a look and it turns out it contains some custom skins of players like Cardiologist, Derdak2Rot, Drew and Rob to name a few. Those are all talented mappers, so my guess is the pack was made by the crew at Excalibur MH. I don't recommend using those skins for a project of yours, since they look private and personal.EvilGrins wrote: 2) As I can, with varying degrees of success, skin the monsters on any given map, I've been skimming my textures directory for a particular file. Haven't found it but I did find Liandriskins.utx and I don't recognize any of the skins in there. I know that a standard ut99 install has a few extra unused skin texture packs (DacomaSkins.utx & GothSkins.utx for example) is this one of them?
About your third point, I don't know.
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Re: got a few questions
Can you give us an example of what exact package you try to import?(not DoomSpawns)EvilGrins wrote: 3) Monsters made for Unreal1 I can't normally being up in UnrealEd for ut99 but when I can I usually can summon them or put them on ut99 maps. I know that the DoomSpawns.u was made for Unreal1 but I can being them up in ut99's UnrealEd. However trying to put them on a map makes the map not work. Is there any way to port them to ut99? Or is there an existing version out there someone already made for ut99?
All unreal 1 monster are in the actor classes menu to find. I am monsterhunt mapper so I know about things.
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Re: got a few questions
Oh, i know they're in actor classes. And yes Doompawns...oh I made a typo.Terraniux wrote:Can you give us an example of what exact package you try to import?(not DoomSpawns)EvilGrins wrote: 3) Monsters made for Unreal1 I can't normally being up in UnrealEd for ut99 but when I can I usually can summon them or put them on ut99 maps. I know that the DoomSpawns.u was made for Unreal1 but I can being them up in ut99's UnrealEd. However trying to put them on a map makes the map not work. Is there any way to port them to ut99? Or is there an existing version out there someone already made for ut99?
All unreal 1 monster are in the actor classes menu to find. I am monsterhunt mapper so I know about things.
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Re: got a few questions
Ah, you misunderstood.Terraniux wrote:All unreal 1 monster are in the actor classes menu to find.
I don't mean the default monsters. There were many newer monsters that were made for Unreal1, just as people make them for ut99. Some of them can be used in ut99 games, I collect them so i know this. However, some of them can only be used for Unreal1.
List:
http://hyper.dnsalias.net/files-mods.htm
Unfortunately none of them say "can only be used for Unreal1" so you have to try them out one monster pack at a time. That's how i know some of them don't come up in UnrealEd, even in the actor classes. Normally when that doesn't work you know you can't play those monsters in ut99.
Only, the doompawns.u does open in ut99's UnrealEd but I can't get them to work in the game itself.
Hence my confusion.
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Re: got a few questions
Here's the internals of Doompawns.u
It already has full monsters, with full animations, that do not need to be put on other monsters. Thing is it's designed for Unreal1, not ut99.
I need to find somebody that can port them over. It's outside my skill set.
It already has full monsters, with full animations, that do not need to be put on other monsters. Thing is it's designed for Unreal1, not ut99.
I need to find somebody that can port them over. It's outside my skill set.
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Re: got a few questions
when that first comeout I could not put it down.
Was great fun
Was great fun