How does one go about skinning monsters?

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How does one go about skinning monsters?

Post by EvilGrins » Thu Oct 27, 2011 9:03 pm

...this is probably really easy...

I've been hunting skins down for other reasons when it hit me that there's some impressive skins for Unreal1 monsters in the ut2004 Invasion. Like this one for the Warlords:

Image

I even went looking for more and found a few dozen good ones, like this wicked looking thing for the Krall:

Image

Thing is I've tried skinning monsters on maps before with mixed results. One time it worked great...but I haven't managed to do it again.

I went into monster properties, a specific monster for a specific skin, went under display, and under skins put the skin in I wanted to use. It worked, a variant Skaarj that is fairly amazing. However, when I tried it for the Warlord it didn't work even though I did the exact same thing.

Take me back to basics. How do you skin monsters?

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Re: How does one go about skinning monsters?

Post by ZippityDooDa » Fri Oct 28, 2011 3:31 pm

You skin it then have to add the new name to the coding of the actual monsters so that it points to the new skins and probably need to compile again. In a nutshell i assume.
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Re: How does one go about skinning monsters?

Post by EvilGrins » Sat Oct 29, 2011 12:40 am

KiLLaKeLLeR wrote:You skin it then have to add the new name to the coding of the actual monsters so that it points to the new skins and probably need to compile again. In a nutshell i assume.
I feel the need for another tutorial video.

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Re: How does one go about skinning monsters?

Post by EvilGrins » Wed Jun 13, 2012 11:37 pm

Totally forgot about this, so here we go again.

A lot of the monster skins I've got for ut99 I've got come out of ut2004. The gametype Invasion has a bunch of monsters, some old Unreal1 standards but the folks that want creative monsters for their games have been making more interesting skins for them.

Like these:
Image

I've gotta take screenshots of that to use them because the UnrealEd for ut2k4 doesn't export to .pcx and I don't know how to edit a .dds file. Even with that, I couldn't fully use that Titan you see in the screenshot. The blue crystals on its skin are animated, it's a multi-layered texture.

Does anyone still want me to post individual monster textures to this thread?

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Re: How does one go about skinning monsters?

Post by Dragon » Thu Aug 02, 2012 2:53 pm

TYhe best way is after you kill them! :P
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Re: How does one go about skinning monsters?

Post by Hermskii » Thu Aug 02, 2012 4:16 pm

Having a really sharp knife is helpful. They really don't need to be dead if you know what you are doing.
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Re: How does one go about skinning monsters?

Post by Dragon » Thu Aug 02, 2012 4:45 pm

LMAO!!!
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