I posted something about this a long times ago, but not this aspect...
...why're the lines to those beasties all shooting up the the far side of the upper left like that?
Doesn't matter where you are on the map, all those lines appear to each one of the chameleons and always to that corner.
The 'aliendrones' were an update to the chameleon monster.
WTF is up with that?!?
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Re: WTF is up with that?!?
I am guessing that MAYBE something in the Properties is set to the wrong state of visibility - IN GAME visibility?
Certain things in UEd show up only in UEd, and Not in-game, by default, like pathnodes.
But you can make them show up in-game if you set them to do so.
Certain things in UEd show up only in UEd, and Not in-game, by default, like pathnodes.
But you can make them show up in-game if you set them to do so.
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Re: WTF is up with that?!?
It's a mesh error and it can't be fixed without the original import mesh. You can get these if you export a mesh and don't check for problems. In essence what happens is one pixel at the outer edge of the import 'box' is enabled and the mesh then draws a triangle to it because it thinks that it is part of the model.
Delete the file, it can't be repaired.
Delete the file, it can't be repaired.
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Re: WTF is up with that?!?
I deleted it over a year ago, but I stumbled over the screenshot again recently.Kelly wrote:Delete the file, it can't be repaired.