TeamMonsters can be fun

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EvilGrins
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TeamMonsters can be fun

Post by EvilGrins » Sat Dec 28, 2013 11:54 am

File · http://www.mediafire.com/download/ebz8h ... mMonster.u

I've had a few challenges with them, but ultimately I like the TeamMonsters. Setting them up on maps, skinning them appropriately with team colors, and seeing how it turns out. Not so great with bots, for some reason bots on Red Team can't see them... which is a general monster issue in anything outside of Deathmatch.
Image

This Red Team Skaarj, of which I have 2 on this map edit I'm doing, is kinda useless. If there was a blue team on the map it would hunt them down and shred them but it largely ignores other monsters... unless one of them hits/shoots it...

...and then it will chase the thing down to the ends of the map to kill it, and anything else that shoots it along the way.

It remembers each time it got shot and will go after any of those monsters that did it until they're all dead.
Image

I typically pick Skaarj Berserkers for this sort of thing, as they're big and so powerful... which I amp up considerably. I take away it's energy attacks so it has to fight in close and claw its victims to shreds... and it doesn't attack the Red Team, which we like just fine.

Periodically when I've got a bunch of monsters chasing me, more than I can handle, I hop behind the TeamMonster so all incoming fire hits it and it can go kill them for me. Wimpy? Sure... but effective.

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Nelsona
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Re: TeamMonsters can be fun

Post by Nelsona » Thu Jan 02, 2014 3:16 am

Is fun a little. Is more fun in my Monster Arena game with a new definition for A.I.

Teammonsters are derivated from Cannons (not so welcomed to spawn later), but default monsters are attacking all pawns non-monsters or players indiscriminately. Yes, there you can use such class to cover you because indeed default ScriptedPawn understood my theory:
If exist a life-form around non-monster, attack it immediately.

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Re: TeamMonsters can be fun

Post by Hermskii » Thu Jan 02, 2014 9:52 am

So this might be a topic that EG wants moved into his section. Just say the word and list the topics by name and I'll do so.
~Peace~

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Re: TeamMonsters can be fun

Post by EvilGrins » Thu Jan 02, 2014 11:38 am

Nelsona wrote:Is fun a little. Is more fun in my Monster Arena game with a new definition for A.I.
While not my field of expertise, some tweaks to their AI is a good idea. Learned just recently the TeamMonsters, of different monster classes (usually from the SkaarjWarrior line) attack the other TeamMonsters on their own team.
Hermskii wrote:So this might be a topic that EG wants moved into his section. Just say the word and list the topics by name and I'll do so.
This one.

Skins I've edited.

Not screenshots for fun, even though I post to it most often I'd like that left where it is. That's for everybody.

Probably the skin downloads too, leave that up to you.

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Re: TeamMonsters can be fun

Post by Hermskii » Thu Jan 02, 2014 7:57 pm

this one is here now. Where is the one called skins I've edited?
~Peace~

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Re: TeamMonsters can be fun

Post by EvilGrins » Fri Jan 03, 2014 4:19 am

Hermskii wrote:this one is here now. Where is the one called skins I've edited?
viewtopic.php?f=4&t=2858

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Re: TeamMonsters can be fun

Post by Hermskii » Fri Jan 03, 2014 9:08 am

It is done. Thank you for just giving me the link. That is the best way for me. I'm hoping over time you give me links to lots of those other posts where you showed new monsters and cool mods and just all that interesting stuff you bring here so often!
~Peace~

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