http://medor.no-ip.org/index.php?dir=Ma ... EST-V4.zip
There are clear objectives but a lot not mentioned. I had to go in UnrealEd to figure out where the end of the map was, and once I discovered that I can assure anyone there's no indication anywhere on the map that's where it is.
One of many little things I decided to change.
Started editing without permission, have since gotten THUNDERBOLT's blessing. Technically need Hitman's too but he's hard to find; the map was a co-venture between them.
I like to do credit.
Map has no bot pathing, and I'm not inclined to add any. Bots will follow players easily enough, and that works fine as they should be support for the most part.
I included TeamMonsters, which I had to juggle around a bit, as they kept fighting each other:


Finally settled on SkaarjOfficers as once they've got a gun in hand they might as well be bots:


Swapped weapons out of the map, as some had conflict as they kept appearing on the same numbers, for weapons that all had different numbers... including the ones the Red Team Thugs (TeamMonsterSkaarj) were carrying...


...and a few others.
Still working on music selections and better intro messages.