Server issue

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*POTS*
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Re: Server issue

Post by *POTS* » Mon Mar 15, 2010 10:31 pm

Actually me and Hook have extensively tested that master server and I can assure you it works also for the UT-Full clients and servers. Read two posts above for a detailed explanation.
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Hermskii
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Re: Server issue

Post by Hermskii » Mon Mar 15, 2010 11:11 pm

OK so the server actor line goes into the server UT.ini file and the other 2 suggested lines are only for your player install?
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Re: Server issue

Post by Hook » Tue Mar 16, 2010 8:25 am

Hermskii wrote:OK so the server actor line goes into the server UT.ini file and the other 2 suggested lines are only for your player install?
That would be correct.
Add the server actor line along with the others that are already in your SERVER'S UT.ini file as the directions stated in my post above a few posts.
The other lines are for your Player install so that your server, reflected by the new 333Networks Master, shows up in your UT Player install browser.
It works just like other master servers. :wink: Maybe even better!

The 333Networks Master distinguishes between FULL and DEMO servers, etc.
You browser does also, so DEMO servers will not show up in your browser.
Your browser only allows beyond a certain version number and nothing below that number - it is set in your ini file. :wink:

What is nice here is that 333Networks Master works independently of the normal usual master servers, so if They go down, you still have 333Networks Master going for you.

ALL UT99 server admins and ALL players also -> should add the 333Networks Master!!!

I have been in contact with the webmaster at 333Networks and he may possibly expand even more on this whole idea on their site. :P
Also - he is the one who Wrote the code for their master!!! - So if we need one he can provide it. :mrgreen:

EDIT: I see that Hermskii has joined it now - now we have 2 good server lists to look at...
Here :arrow: HUTP's Good UT99 Servers <-(I Added an "INFO" button!)
and now also...
Here :arrow: HUTP's 333Networks Master
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Re: Server issue

Post by *POTS* » Tue Mar 16, 2010 6:34 pm

That's awesome! I posted a message on the KB's forums as well; the more using this master server, the merrier. 8)

The best thing about this master is that it actually works also for the UT in-game server browser, unlike Q-tracker for example.
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Hermskii
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Re: Server issue

Post by Hermskii » Tue Mar 16, 2010 7:06 pm

Qtracker doesn't work? This is what I'm using right now in the {MHM} server. Sae thing for CG I suspect.

ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
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Re: Server issue

Post by *POTS* » Tue Mar 16, 2010 7:23 pm

Well at least it doesn't seem to work with my UT browser (the client line I mean, not the server actor), as well as Telefragged and Multiplay. :?

Maybe Q-Tracker works only with their software:
http://www.qtracker.com/

Since we need a master server that works with the UT clients, Q-Tracker is not that useful IMO.
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Hook
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Re: Server issue

Post by Hook » Tue Mar 16, 2010 10:54 pm

Yes, I'd leave Q-Tracker in there - somebody must see and use it. :?
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