Bunny Track Records

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-HellFire-
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Re: Bunny Track Records

Post by -HellFire- » Fri Feb 19, 2010 11:46 am

Remember no MHM is ever on MHM/UMH that is why BT is popular now.
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Reiyel_3.0
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Re: Bunny Track Records

Post by Reiyel_3.0 » Fri Feb 19, 2010 12:27 pm

BT can also be fun.

Last night POTS and I were trying to solve mysteries in a map called NeoFire; really funny.

Have you managed to finish POTS? Let´s dare Hellfire to finish it :twisted:
BIOMECH wrote:It has been proven multiple times that the Aspergers among us can see something coming.

Remember we predicted this :wink:
You don´t need to have Aspergers to realize that MHM'ers are incredibly cranky; in fact, many of us need to take those anger management classes; and also, the suicide keys have already been binded months ago xD
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(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.

Con una condición: que me dejes abierto el balcón de tus ojos de gata

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-HellFire-
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Re: Bunny Track Records

Post by -HellFire- » Fri Feb 19, 2010 1:58 pm

I'll play that lame map right now :twisted:
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*POTS*
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Re: Bunny Track Records

Post by *POTS* » Fri Feb 19, 2010 10:46 pm

Reiyel_3.0 wrote:BT can also be fun.

Last night POTS and I were trying to solve mysteries in a map called NeoFire; really funny.

Have you managed to finish POTS? Let´s dare Hellfire to finish it :twisted:
Dedicated to HellFire:
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Dedicated to Biomech:
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:P
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BIOMECH
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Re: Bunny Track Records

Post by BIOMECH » Sat Feb 20, 2010 7:45 am

:shock:

Bah, these boots weren't made for rushing :P
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-HellFire-
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Re: Bunny Track Records

Post by -HellFire- » Sat Feb 20, 2010 2:39 pm

How much luck did you need to pass that end?
Or is there a ''secret'' I should now?
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-SuPreMe-
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Re: Bunny Track Records

Post by -SuPreMe- » Sat Feb 20, 2010 4:35 pm

When do you guys actually play, i keep checking all the servers and i never find any of you :|
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BIOMECH
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Re: Bunny Track Records

Post by BIOMECH » Sat Feb 20, 2010 4:50 pm

I'm generally on VRN or FBT, and hellfy likes to spend time on KAUT.
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-SuPreMe-
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Re: Bunny Track Records

Post by -SuPreMe- » Sat Feb 20, 2010 5:45 pm

I saw you and hellfire at KAUT but the download for that server is ridiculous spent about 5mins downloading pointless SGirl skins then some huge 10mb files going about 0.1% a second :?
-------.[ ]
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
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------..< >
{MHM}
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BIOMECH
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Re: Bunny Track Records

Post by BIOMECH » Sat Feb 20, 2010 6:47 pm

Bah, I'm stepping down the BT drive.

I've been growing slowly more aggravated with that gametype and it's players, to the phase where I no longer like it. Now I've severed those ties, I can step back and criticize it.

1: Easy, Tricky, Challenging, Impossible
We all know the difficulty in BT maps varies heavily, but all too often I get stuck on a single challenge which I simply cannot do. Sometimes I get there after enough attempts, and sometimes I don't. Conquering an obstacle after several deaths carries a nice sense of achievement, but an obstacle above my level simply cannot be done. A solid gameplay wall that prevents me playing the map further.

2: Deja Vu
Many, many tasks in BT carry the death penalty if you fail, and nearly everything will kill you after enough failures. This is perhaps to be expected, but having to replay the map every time you die can become annoying after, say...50 deaths. After I've jumped that acid pit several dozen times, I don't need to jump it again!

3: Trial and Error
I've notice quite a few tasks require several attempts for you to figure out how they work, which in itself is fine. The problem arises when they are placed after a series of other challenges. Crossing a sizeable chunk of the map just to try and die in another experiment is very tiresome after awhile.

4: Instability and Hope
There is a particular breed of challenge which I like to call the "perfect" or "luck" test. This is a challenge which requires such perfect timing and key movements it's extremely difficult to pull off reliably. Even one you know you can do can take many attempts, and this quickly becomes a hopeless nightmare if the task in question is a good way through the map. I know this sounds like a luck complaint, but think about it. Doing one thing in exactly the same way each time isn't possible unless you have trained yourself like a machine.

5: Elitism
BT is made out of two types of people. Those who can do all the challenges, and those who can't. The former rush the maps and grab aload of records, and the latter can die, rot, and go away for all the rest of the world cares. Being pigeonholed is not something I appreciate, considering my middling skill at BT.

6: Tho Shalt Not...
BT at a competitive level becomes all about the speed. Every second of time must be spent rushing towards a capture or record. I've found more variety and conversation from the Quake 3 Arena bots.

7: Human Interaction?
As explained, BT players are occupied solely with rushing, and will ignore you more often then not. Remove the oh-so-familiar mindless zombie player from the picture and you are left with something even worse. These are the players who stop only to mock, insult, or pat themselves on the back. Most players wouldn't give me a second glance unless I died and got angry, where the few who spoke would say "lol" at least, or a variety of other phrases at most. "Go back to MH noob" being one of my favorites.

8: Encourage Division.
Behold the curse of the competitive gametype, now with added friendly fire! Not does the CTF nature of the sport split players into two teams, these two teams are usually kept apart and cannot F5 eachother. Fortunately, this can be gotten around by everyone being on one team except those who specifically want to stay apart. Oh wait, the team doesn't want you. Yes, the many BT maps with movers make other players an annoying distraction. Stealing the lifts, setting off a button sequence before you get there, or just triggering a drop block which either kills you or forces you to wait. Players on speed runs usually kill themselves when this happens. It's so nice to know me and the people around me are my enemy!

9: There's nowhere to go, human...
Because BT is basically a glorified obstacle course, the maps are linear by design. Whereas MH can be explored or at least messed around in, BT maps are hostile and plain, with no way to stop and have fun. In MH we could boost eachother, climb objects, take funny screenshots. In BT you get from the start to the finish and nothing else.

10: At the end of the day
Overall, you can't stop and have fun. You can't explore. You can't really stop and chat without feeling wrong either. The gametype as a whole requires you to be drilled like a machine, and to compete at a competitive level you have to think and act like a machine too. Do the same thing, over and over again, don't stop, don't chat, don't complain.

The matrix has you.

Okay...I know we were all getting bored of MH, and everyone is pretty hooked on BT right now. In case this is misinterpreted, I'm not trying to bring us all back to MH or something like that. We'd get bored again :P
This is just explaining, in a very long winded way, why I'll spend more time as a spectator, or possibly on another game altogether.

Asta la vista :mrgreen:
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-SuPreMe-
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Re: Bunny Track Records

Post by -SuPreMe- » Sat Feb 20, 2010 7:40 pm

Ever considered Journalism cow? You word and structure your sentances at what i'd say is a professional level.

As for BT yes its an endless pit of agony and misfortune thats why i try to avoid it :lol:
Dont get this muddled up with BT in MH maps tho, because BT in monster hunt is ussually possible after 10 trys and gives some kind of direct reward for completing it.
-------.[ ]
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}
Image

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Hermskii
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Re: Bunny Track Records

Post by Hermskii » Sat Feb 20, 2010 8:48 pm

Supreme beat me to it. That was one of the best write ups I've ever seen. Even POTS and Nameless Entity should be impressed and they are awesome too.

Thank you for such a well thought up and written review. Wow! Biomech you just sat me back on my butt. I'm very impressed and had no idea you had that much depth! Thank you for contributing that here! Still shaking head!
~Peace~

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*POTS*
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Re: Bunny Track Records

Post by *POTS* » Sun Feb 21, 2010 6:30 pm

BIOMECH wrote::shock:
Bah, these boots weren't made for rushing :P
Hmm boots? Maybe you mean hooves... :P

-HellFire- wrote:How much luck did you need to pass that end?
Or is there a ''secret'' I should now?
There are no secrets, it's 50% skill and 50% luck; you have to work it out by holding down the "walk" button and then by slowly moving forward trying to hit the door with your body, and as soon as it starts opening press the "walk" button again. Unfortunately in most cases you either dodge into lava or you fall down.

I wonder why many jumps/dodges that works fine for off-line practice sessions become impossible due to on-line gaming.
Think of the broken bridge in BT-MiningFacility: it takes a running side dodge to jump over the obstacle, and even if I can do it half of the times while off-line, it simply never works for me on-line.
Think also of that map, BT-FirstRush: there's a mini dodge ramp I used to pass by simply performing a "walk button + front dodge" movement, but if I perform the same exact thing on-line the jump is not good enough to let you jump over the block and you're forced to use something different (a running side dodge).
The same rule applies to that door.

HellFire please don't tell me it's just a matter of skill, you're just a BT freak and you can rush over ultra-thin poles or perform running side dodges on the very edge of a tile as well as bounce on drop-down blocks so I guess you can compensate the Unreal engine flaws somehow.... Maybe it's just a matter of ping, maybe not...

-SuPreMe- wrote:I saw you and hellfire at KAUT but the download for that server is ridiculous spent about 5mins downloading pointless SGirl skins then some huge 10mb files going about 0.1% a second :?
One or two packages are not redirected, and according to Herm and gopo if a single package is not on a high speed redirect the whole chain is broken and also the other packages are downloaded slowly. You can fix this by hitting the F10 button and trying to reconnect.

BIOMECH wrote:Bah, I'm stepping down the BT drive.

I've been growing slowly more aggravated with that gametype and it's players, to the phase where I no longer like it. Now I've severed those ties, I can step back and criticize it. [...]
Finally, as for Bio's post, I do mostly agree with him, even if I can say there are still some good players who can actually help you, like VRN|Sp!Re for example (or HellFire when he's not helping Rei finding new shortcuts *cough*). I also try to avoid playing on crowded servers, since there's a higher chance of finding rushers and "competitive" players who don't want intruders on their way to the record, and yell at you if you "steal" their lift/mover/block/etc. Cranky players don't just belong to BT...

On a side note, some players switch team on purpose cause they don't want you to spectate them and discover how to finish the map or use their "shortcuts".

As for the linear maps, you should check out BT-(NEO)FireTemple, it took me a full hour to figure out what to do in that map, since you have to collect keys and unlock doors and stuff. Not the typical BT map, I'd like to see more maps like that.
Oh BTW there are also some Team BT maps: they're named like BT-II-Whatever and it takes two players, one for each side, and a lot of cooperation and timing to successfully complete the map.
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-HellFire-
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Re: Bunny Track Records

Post by -HellFire- » Mon Feb 22, 2010 11:25 am

*POTS* wrote: There are no secrets, it's 50% skill and 50% luck; you have to work it out by holding down the "walk" button and then by slowly moving forward trying to hit the door with your body, and as soon as it starts opening press the "walk" button again. Unfortunately in most cases you either dodge into lava or you fall down.
I'll try that again because I really want to finish that map :)
*POTS* wrote: HellFire please don't tell me it's just a matter of skill, you're just a BT freak and you can rush over ultra-thin poles or perform running side dodges on the very edge of a tile as well as bounce on drop-down blocks so I guess you can compensate the Unreal engine flaws somehow.... Maybe it's just a matter of ping, maybe not...
I'm not that selfish or mean however you want to call it, because I believe you if you say you make if offline but not online, so I guess it's your ping/lag/craptop.
I have around ping 20-40 so yes I understand :P

*POTS* wrote: On a side note, some players switch team on purpose cause they don't want you to spectate them and discover how to finish the map or use their "shortcuts".
I think it's funny, I let players F5 me if they don't know the map (eventually with sc's).
And when I don't know a map indeed some naabs switch team.
*POTS* wrote: Oh BTW there are also some Team BT maps: they're named like BT-II-Whatever and it takes two players, one for each side, and a lot of cooperation and timing to successfully complete the map.
I remember I played one of those a lot called: BT-II-DoubleVision, nice map..
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BIOMECH
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Re: Bunny Track Records

Post by BIOMECH » Mon Feb 22, 2010 2:33 pm

I made the player part of that review with negative scenarios in mind. After playing some more matches, I can say some players are good to play with.

Many people are still drones, but only a bit worse in attitude than MH drones and far less likely to get me killed. Now I've met a few people who I can chat with and talk about the map, the players seem more of a mixed bunch. Just like any other gametype really. Except for RDM where everyone is a jerk.
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