Server issue

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Fuzz_Ball
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Re: Server issue

Post by Fuzz_Ball » Sat Mar 06, 2010 11:30 am

Great success!
941 servers with 884 players on a Saturday morning!
Good Job, FL4K!
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Re: Server issue

Post by *POTS* » Sat Mar 06, 2010 5:29 pm

What?! I can only find 5 to 10 servers...
Hmm I got my own theory on this.

First of all, there are only two master servers for the clients in a default UT.ini file:

Code: Select all

ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut
The first has stopped working a long time ago, so the clients are left with just the LameSpy one, which is probably down or under maintenance or something (it happened a year ago if I recall correctly). So bothering the folks at Epic's won't help that much I guess.

Second, how come even those who are using Q-Tracker and other 3rd-party master servers have no success?
Well, I'm starting to think that all the master servers rely on LameSpy: take a look at the UBrowser actor, it says "UBrowserGSpyFact" and I wonder what does GSpy mean! :evil:
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Re: Server issue

Post by *POTS* » Sun Mar 07, 2010 11:04 pm

:!: Found a way to fix this crap :!: (still waiting for a true fix by Epic's...)

Looks like the bad master server is the Epic's one (the one for the clients only, not the server actor one!), there's a sort of mismatch between the URL and the IP address for what I've understood.

Now open your UnrealTournament.ini file and replace the following line:
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
with this one:
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=216.27.56.5,MasterServerTCPPort=28900,Region=0,GameName=ut
Big thanks to the folks at Unreal Admin, here's the whole thread:

:arrow: http://www.unrealadmin.org/forums/showt ... hp?t=29780

They suggest to edit your HOSTS file, but I think this way is easier.

[Edit]
Found 1130 UT servers yay!
Just a problem: the MH tab unfortunately is not working yet, and since the MH mod queries only for the gamespy master server, I guess that one is down or having issues as well. :roll:

[Update]
Fixed UT Turbocheck now I can finally use the UT Servers tab wOOt! :mrgreen:
I can even see Hook's server if I query that 333networks master server. More about this later. :wink:
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Hook
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Re: Server issue

Post by Hook » Mon Mar 08, 2010 1:44 pm

Yes, altering the ini file is FAR better than the Host file - as some of us have no host file LOL :P

Thanks for the "Fix" POTS - but as they say - this only fixes it for we that know but not the average player!
But, they should have it fixed soon. :roll: :wink:

One question...
I have always used the following that was default for my UT99 install...

Code: Select all

ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
I see you and others use...

Code: Select all

ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
Maybe this is why when the masters went down last time - mine still worked? :roll:

Is unreal.epicgames.com wrong? and utmaster.epicgames.com correct?

ALSO - Here is that "Other" Master Server...
http://www.333networks.com/master.php
Can we add this as a master for a client?
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Fuzz_Ball
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Re: Server issue

Post by Fuzz_Ball » Mon Mar 08, 2010 4:48 pm

Well, I see the server lists now.
Seems like all is well, so far.

In an email from FLAK, Epic's forum admin:
Why would people think we would take the server down after 10 years without warning people? Crazy
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Re: Server issue

Post by *POTS* » Mon Mar 08, 2010 6:13 pm

Fuzz_Ball wrote:Well, I see the server lists now.
Seems like all is well, so far.

In an email from FLAK, Epic's forum admin:
Why would people think we would take the server down after 10 years without warning people? Crazy
Good job Fuzzy and thanks to FLAK as well!


Hook wrote: One question...
I have always used the following that was default for my UT99 install...

Code: Select all

ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
I see you and others use...

Code: Select all

ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
Maybe this is why when the masters went down last time - mine still worked? :roll:
AFAIK unreal.epicgames.com is the server-side master server and utmaster.epicgames.com is the client-side one. Trust me, I've been messing with my INI a lot and "unreal.epicgames.com" gives me no output if added to the client masters list :|


Hook wrote: Is unreal.epicgames.com wrong? and utmaster.epicgames.com correct?
They're both right, the problem is the former should be added to the ServerActors and the latter to client masters I think.


Hook wrote: ALSO - Here is that "Other" Master Server...
http://www.333networks.com/master.php
Can we add this as a master for a client?
YES, it gives me only two UT servers if queried from the UT in-game browser, but about 12 servers (most of them are UTdemo servers) if queried from UT Turbocheck.



OK here are the final results of my test using both the UT in-game browser and UT Turbocheck:

1) utmaster.epicgames.com :arrow: runs smoothly now!
2) master0.gamespy.com :arrow: ERROR: Received list is incomplete
3) master.333networks.com :arrow: runs smoothly but very few admins use it, spread the word, this master server works also for clients!!!
4) unreal.epicgames.com :arrow: Master Server Failed: Connecting to the master server timed out (another proof that this may be a server master and not a client one...)
5) master.qtracker.com :arrow: Master Server Failed: Connecting to the master server timed out
6) master.telefragged.com :arrow: Master Server Failed: Connecting to the master server timed out
7) master1.multiplay.co.uk :arrow: Master Server Failed: Connecting to the master server timed out

Well now we need to go bother those GameSpy folks and tell them to fix their master server, it still outputs you only 10 servers ATM, plus the MH tab does NOT work without gamespy. :roll:
That's why when the Epic one went down we were left with only a bunch of servers.
As for Q-Tracker, Multiplay and Telefragged they're either dead or they don't work with UT any more (at least for the clients). I'd personally just keep the Q-Tracker one since they do still offer an external game browser tool and get rid of both Telefragged and Multiplay (they are useless for clients).

The UT.ini I'm currently using looks like this:

Server-side

Code: Select all

[Engine.GameEngine]
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
Client-side

Code: Select all

[UBrowser.UBrowserMainClientWindow]
LANTabName=UBrowserLAN
ServerListNames[0]=UBrowserUT
ServerListNames[1]=UBrowserLAN
ServerListNames[2]=UBrowserPopulated
ServerListNames[3]=UBrowserDeathmatch
ServerListNames[4]=UBrowserTeamGames
ServerListNames[5]=UBrowserCTF
ServerListNames[6]=UBrowserDOM
ServerListNames[7]=UBrowserAS
ServerListNames[8]=UBrowserLMS
ServerListNames[9]=UBrowserAll
ServerListNames[10]=None
ServerListNames[11]=None
***etc. etc.***
ServerListNames[48]=None
ServerListNames[49]=None
bKeepMasterServer=True      ###Important - Do NOT set to False!###

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut
bHidden=True
bFallbackFactories=True
ServerListTitle=
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.qtracker.com,MasterServerTCPPort=28900,Region=0,GameName=ut
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Fuzz_Ball
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Re: Server issue

Post by Fuzz_Ball » Tue Mar 09, 2010 7:32 am

With the help of Skillz, Killerbee and others, it looks like Epic and Gamespy are now talking to each other.
This whole incident seems to have brought together the UT99 community and Epic Support; something that I think is a great thing from this point forward!
Flak wrote:Gamespy still runs their master server, which is super cool of them since it's a 10 year old game! I sent them the information from your post and they made the necessary changes so your servers should show again. (Thank you Gamespy!)

Thanks everyone for your help!
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Hook
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Re: Server issue

Post by Hook » Tue Mar 09, 2010 2:02 pm

Now our old standby doesn't work with all the new settings... :roll:
:arrow: http://gaming.dslreports.com/utmaster/
or for DM only :arrow: http://gaming.dslreports.com/utmaster/m ... servername

OK - besides the Regular HUTP Good Server page at HUTP, HUTP Good UT Servers

This is another added now...
OK here is OUR "HUTP" Page Just for the 333Networks Master Server Listing...
:arrow: HUTP's 333Networks Master Server List *

IF You want to Add YOUR Server to this list, do the Following...
ADD the following line in your UnrealTournament.ini file under [Engine.GameEngine] section along with the others...

[code]ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900[/code]
You will see YOUR server show up in the List (above) within minutes! *
All "CROSSBONES" Server group members are already on this list!
:wink:

I will be posting info about using this Master Server in your UT Browser shortly!
(I am finding out for sure about it first - double checking - with 333Networks)
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Re: Server issue

Post by Hermskii » Tue Mar 09, 2010 10:35 pm

Since I never hunt for servers I did not even know this was a problem other than readingabout it here. You folks really impressed the hell out of me with all of this. I struggle to think anything can fail or shut off or anything like that with a band of UT players such as yourselves. You make me very proud to be a part of this. Thanks all!
~Peace~

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Hook
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Re: Server issue

Post by Hook » Wed Mar 10, 2010 9:12 am

Hermskii wrote:Since I never hunt for servers I did not even know this was a problem other than readingabout it here. You folks really impressed the hell out of me with all of this. I struggle to think anything can fail or shut off or anything like that with a band of UT players such as yourselves. You make me very proud to be a part of this. Thanks all!
Yes, I agree - I have had this very feeling also - all along! :P
Like I always say: "We'll keep UT alive and well for as long as WE want! - WE will say when it ends and IF it ends!"

OK - POTS (and all) - Some VERY Good News - this is what one of the Big Shots at 333Networks said to me about using their Master Server in a FULL version UT Browser...
Theoretically that would be the following line:
[UBrowserAll]
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
However, I don't know if that shows only the servers in the 333networks masterlist. In fact, I am not sure whether it even shows UTdemo servers in UTfull, or just the one UTfull server. If it does, it means I could expand the site to function properly for UTfull as well.

SOOO - We need to TEST this and Make Sure - then let 333Networks know IF it works or not.
(I think that I will be working with 333Networks to develop this Master Server for FULL version UT if it isn't quite there yet)
If it works I will let them know and go from there!

Does it ACTUALLY work *POTS*? (I am at work so I cannot test it)
What does your UT Browser actually bring up using the above Master Browser line?
FULL versions AND DEMO versions?
DEMO Only?
FULL Only?

------------------------
Oh - PS: It looks like Our Old Stand by is back to normal also! :P
Here :arrow: OldStandBy-MASTER :wink:
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Re: Server issue

Post by *POTS* » Wed Mar 10, 2010 7:15 pm

OK Hook this is what I get using only that master server for UT:
http://img195.imageshack.us/img195/1089 ... rowser.jpg

and this is what UT Turbocheck shows me:
http://img52.imageshack.us/img52/6631/3 ... ocheck.jpg

I guess Turbocheck shows also the UTdemo servers while the UT browser does not.


[Edit]

Code: Select all

It was not possible to determine the dimensions of the image.
Looks like the image tag has suddenly stopped working... ~sigh~ :roll:


P.S. Great news folks the GameSpy master server has been fixed and it's working fine now!
Thanks to the Epic and GameSpy support and everyone who took care of this issue now we have two full working master servers and (probably) also a backup one. :wink:
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Re: Server issue

Post by Hermskii » Wed Mar 10, 2010 10:19 pm

Yay! So if I didn't change anything this whole time then my stuff still works exactly as it did before all of this happened right? Yay!

IMG tag? Hmmm? Does that mean something is broke here? I was already working on a image issue within the signatures. Somebody start a new post and test stuff. I honestly don't know how and refuse to upload stuff to link to it. Yes, I suck like that but I will try to fix the issue if somebody gets me close to knowing what the actual problem is. Peace!
~Peace~

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Re: Server issue

Post by Hook » Thu Mar 11, 2010 8:58 am

This is IMPORTANT!!! - DO This!!!
Here is *POTS*'s reply... - And Mine!!!
*POTS* wrote:OK Hook this is what I get using only that master server for UT:
http://img195.imageshack.us/img195/1089 ... rowser.jpg

and this is what UT Turbocheck shows me:
http://img52.imageshack.us/img52/6631/3 ... ocheck.jpg

I guess Turbocheck shows also the UTdemo servers while the UT browser does not.
Yes, I read somewhere that UT only shows a certain UT Version and UP in its browser.
I think it is the setting in the UT.ini file of the lowest version to connect to. (something like that) :wink:

Anyway - IF You Run a UT Server - DO the following ...

IF You want to Add YOUR Server to this list, do the Following...
ADD the following line in your UnrealTournament.ini file under [Engine.GameEngine] section along with the others...

[code]ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900[/code]
You will see YOUR server show up in the List (below, AND in your UT Browser!!!) within minutes! *
OK here is OUR "HUTP" Page Just for the 333Networks Master Server Listing...

:arrow: HUTP's 333Networks Master Server List *
All "CROSSBONES" Server group members are Already on this list! :wink:

AND, to View this list in YOUR UT Browser, ADD the following line in your UnrealTournament.ini file under [UBrowserAll] section along with the others...
* Note: Add to the next available line and put in the appropriate number! Examples: ListFactories[1]= or ListFactories[2]=, etc.

[code]ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut[/code]
* Also do the following (according to *POTS*) ...
Change the following setting to "True" (no quotes) under [UBrowser.UBrowserMainClientWindow] in your UnrealTournament.ini file... (It is supposed to HOLD the New Masters so they don't revert back)


[code]bKeepMasterServer=True <- ###Important - Do NOT set to the default-> False!###[/code]


SPREAD THE WORD!!! :wink:
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Re: Server issue

Post by *POTS* » Mon Mar 15, 2010 6:41 pm

Hermskii wrote:Yay! So if I didn't change anything this whole time then my stuff still works exactly as it did before all of this happened right? Yay!
Yes but don't waste our work and please add also that brand new master server we've found to your UT.ini.
C'mon Herm even MEAT is using it. :lol:
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Re: Server issue

Post by Hermskii » Mon Mar 15, 2010 10:20 pm

Based on what I recall reading, all it does is show my server on the master server list that allows people who use the demo to see me. Is that right? that is all it does?
~Peace~

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