Post all off topic / off the wall content here!
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BIOMECH
- Posts: 1838
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by BIOMECH » Mon Aug 17, 2009 6:29 pm
Oh it's all so complex...
I'll just spectate the arena matches, and come back when they return to MH, I already know the gospel for that one

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*POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
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by *POTS* » Mon Aug 17, 2009 7:37 pm
BIOMECH wrote:Ah, K that explains alot.
Because I had the weirdest thought about saying I found someones playstyle funny and having 4 people pounce on me for saying it.
Only three actually, mine was a general statement.

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BIOMECH
- Posts: 1838
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by BIOMECH » Tue Aug 18, 2009 7:42 am
gopo,Hellfy,David,spice.
No, that's still 4

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David
- Posts: 1610
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by David » Tue Aug 18, 2009 3:21 pm
BIOMECH wrote:gopo,Hellfy,David,spice.
No, that's still 4

Anyone else wants to toss their name in the hat?

Are you going to pull those pistols or whistle Dixie?

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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
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by gopostal » Tue Aug 18, 2009 6:55 pm
Here's a shot at steering this towards calmer waters....
The MHMMod is now on the testserver. This is set up the way Herm wanted it done. The server settings though like ammo reload speed, trans, stuff like that will be up to him to tweak but the components are in place. Some of the changes:
Radar removed
Antiboost is now VERY strong but is set by server, not by player. Herm can still set antiboost to "false" and use the noboost mod if people want individual control.
All sniper rifles are now MHM Sniper Rifles. They are dead accurate to 10 times the distance as before and have a small secondary explosion if you miss.
Default UT announcer put back in.
Monster health floating thing is now gone.
Default health pickup sounds replaced.
That should do it. Let me know if you see any errors. Thanks guys !!!!
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*POTS*
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by *POTS* » Tue Aug 18, 2009 9:00 pm
gopostal wrote:
Antiboost is now VERY strong but is set by server, not by player. Herm can still set antiboost to "false" and use the noboost mod if people want individual control.
I'd like to have client-side antiboost control if possible, please Herm!
I think also the rest of the crew will agree with me (apart from Spice of course

).
gopostal wrote:
Default UT announcer put back in.
The Female one was not bad IMO, maybe without the "Holy Crap" cuss Herm could've used it who knows.

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Hermskii
- Site Admin
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by Hermskii » Tue Aug 18, 2009 9:07 pm
Hey POTS, I saw that one coming a mile away. Yes, I suspect I will use the version of antiboost that gopo gave me that allows the users to turn on and off the antiboost by themselves. I mean hey, you can't complain if you turn off your own antiboost and then get boosted to your death right?
Gopo is right (and BTW I'm going to start to capitalize the G in Gopo for now on since I consider it a proper name at this point) in that the other little settings like health and ammo regen and max health and max pickup stuff is not set up the way I'll use them yet.
~Peace~
Hermskii
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gopostal
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by gopostal » Tue Aug 18, 2009 9:13 pm
Feel free to use gopostal. I'm a lower-case guy anyway
Herm shoot me your settings and I'll set the test server for the way you will play it.
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*POTS*
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by *POTS* » Tue Aug 18, 2009 9:31 pm
Hermskii wrote:Hey POTS, I saw that one coming a mile away. Yes, I suspect I will use the version of antiboost that gopo gave me that allows the users to turn on and off the antiboost by themselves. I mean hey, you can't complain if you turn off your own antiboost and then get boosted to your death right?
Yes, I do totally agree with you on this, thanks Herm.

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gopostal
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by gopostal » Wed Aug 19, 2009 5:45 am
The mod is now delivered to Herm for local testing on his computer and for him to decide settings. The testserver is back to Mayhemv8 with noboost so you can set your own mutate boost.
I added a bunch of larger DM maps (Thank you Meat! Thank you Sci!) so run around a bit with the godeemer and see how much reduction we really need.
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BIOMECH
- Posts: 1838
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by BIOMECH » Wed Aug 19, 2009 7:25 am
Oh no not DM!

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-HellFire-
- Posts: 1356
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by -HellFire- » Wed Aug 19, 2009 7:28 am
BIOMECH wrote:Oh no not DM!

Oh, yeah!

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BIOMECH
- Posts: 1838
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by BIOMECH » Wed Aug 19, 2009 7:31 am
-HellFire- wrote:Oh, yeah!

Oh, Spect!

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gopostal
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by gopostal » Wed Aug 19, 2009 7:36 am
I reduced the deemer speed about 40% and it feels better now. Also I did try several spawn protection programs but they will not activate at all. It must be something with the MH or Arena mods.