Better frame rates in UT99
- a nameless entity
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Better frame rates in UT99
I have reinstalled UT99. I've done everything that's needed to be done for the best visuals, & etc.
However I cannot remember how to change a setting in the preferences that improves your framerates online by a bit, and makes a huge improvement during practice games offline.
Herm you know what it is. Would you tell me once more please?
However I cannot remember how to change a setting in the preferences that improves your framerates online by a bit, and makes a huge improvement during practice games offline.
Herm you know what it is. Would you tell me once more please?
I'm a man........but I can change........if I have to........I guess
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- Hermskii
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Easy
It's usually easy. Read the section about framerates in the in how to manual:
http://www.hermskii.com/page6.html
Almost everything I know is this little book. Later!
http://www.hermskii.com/page6.html
Almost everything I know is this little book. Later!
~Peace~
Hermskii
Hermskii
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That's a funny thing Scify. I guess it's best left in then.
Speaking of music, I once installed Heretic II on this rig. When you started that game you would hear a little musical chord as the game was loading. I already had UT 99 installed when I put in Heretic II, and thereafter I would hear the same musical chord when I started UT 99. Even after I uninstalled Heretic II and got rid of everything associated with it, I would still hear this musical chord when I started up UT 99. But what is really weird is that even after I did a completely fresh reinstall of UT 99, I still hear that musical chord a couple of seconds before the City Intro music begins.
Oh, and getting back to better frame rates, that VSync fix only appears to be available when you are running in D3D. I can't find the option in Open_GL. I guess I could try switching to D3D for a bit, and do that change, and then switch back to Open_GL. I know that the fix continued to work last time. Not that it's really necessary for me though. I'm already getting around 150 fps.
Speaking of music, I once installed Heretic II on this rig. When you started that game you would hear a little musical chord as the game was loading. I already had UT 99 installed when I put in Heretic II, and thereafter I would hear the same musical chord when I started UT 99. Even after I uninstalled Heretic II and got rid of everything associated with it, I would still hear this musical chord when I started up UT 99. But what is really weird is that even after I did a completely fresh reinstall of UT 99, I still hear that musical chord a couple of seconds before the City Intro music begins.
Oh, and getting back to better frame rates, that VSync fix only appears to be available when you are running in D3D. I can't find the option in Open_GL. I guess I could try switching to D3D for a bit, and do that change, and then switch back to Open_GL. I know that the fix continued to work last time. Not that it's really necessary for me though. I'm already getting around 150 fps.
I'm a man........but I can change........if I have to........I guess
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Show off
Weird about your music thing Nameless. I don't care about the music still playing after shut down so I still change out the city intro movie per the manual. I'd erather walk away after gaming and let the music die a few seconds later the start the game and wait a few seconds longer for it to even start.
~Peace~
Hermskii
Hermskii
- Nr.2000
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VSync is controlled via the SwapInterval command when running in OpenGL.a nameless entity wrote:Oh, and getting back to better frame rates, that VSync fix only appears to be available when you are running in D3D. I can't find the option in Open_GL. I guess I could try switching to D3D for a bit, and do that change, and then switch back to Open_GL. I know that the fix continued to work last time. Not that it's really necessary for me though. I'm already getting around 150 fps.
SwapInterval
The default value is -1, then the default buffer swapping method is used.
Set to 0 to disable V Sync.
Set to 1 to enable V Sync.
Set to higher values for one frame every N screen refreshes. Not all video drivers support values higher than 1.
From Digital-Silence wrote:In order to get a smoother transition between frames in 3D games, the video card puts the contents of the upcoming frame into its frame buffer. The frame buffer is part of the local memory that resides on the video card itself. It then moves the contents of the frame buffer to the screen. When this is complete, the frame buffer gets the next frame. This process repeats its self over and over.
VSYNC is basically the synchronizing of buffer swaps with your monitor's refresh rate. With VSYNC enabled, frame rates will not exceed the monitor's current refresh rate for that particular resolution. For example, if your monitor is using a refresh rate of 85Hz at 800x600, with VSYNC enabled, you will theoretically never exceed 85fps. So the refresh rate creates an artificial barrier that limits the frame rate.
So what happens if you are playing on an older monitor that only supports a 60Hz refresh rate. Will you have to live with a maximum of 60fps (assuming that your system can generate more fps)? Not necessarily. Newer video cards give you the option of disabling VSYNC. What happens is that this allows the buffer swapping to occur without synchronizing with the monitor's refresh rate. If it really was the refresh rate limiting you, disabling VSYNC may allow you to obtain frame rates in excess of 60fps. This, unfortunately, can also cause what are called 'visual anomalies': image tearing and flashing polygons. Some games run fine with VSYNC enabled, while other games crumble when VSYNC is disabled.
Last edited by Nr.2000 on Mon Nov 14, 2005 7:08 pm, edited 1 time in total.
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Re: Good
LOL, thanks again. Just posted more now since I did my 1st one last month.Hermskii wrote:Great Post NR2000. I still owe you a huge email too. Hey Flatus, WELCOME here. Glad you made it.