Post all off topic / off the wall content here!
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*POTS*
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by *POTS* » Tue May 25, 2010 10:41 pm
Plain Old Telephone Service
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Blood Asp
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by Blood Asp » Wed May 26, 2010 3:46 am
i still think these are best errors, not necessarily UT ones but wutevaaa....

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Hermskii
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by Hermskii » Wed May 26, 2010 8:28 pm
Hahaha! Thanks EA
~Peace~
Hermskii
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Supa_Angel
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by Supa_Angel » Fri May 28, 2010 6:20 am
This is the message that i usually get:

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David
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by David » Fri May 28, 2010 12:43 pm
Supa_Angel wrote:This is the message that i usually get:

I have had that many times myself.

Are you going to pull those pistols or whistle Dixie?

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*POTS*
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by *POTS* » Fri May 28, 2010 4:12 pm
Remove the "Team Tag" thing from your NexgenMH and purge your UT Cache often, that should take care of most of the crashes. There are also some mods that are highly unstable and can cause those GPFs.
Here's a new error message:

Plain Old Telephone Service
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gopostal
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by gopostal » Mon May 31, 2010 7:41 am
Ugh. I think I'm directly responsible for >50% of those.
Sorry. It was all a work in progress :sheepish grin:

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MEAT
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by MEAT » Mon May 31, 2010 11:23 pm
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David
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by David » Sun Jun 13, 2010 7:32 pm
Are you going to pull those pistols or whistle Dixie?

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*POTS*
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by *POTS* » Sun Jun 13, 2010 8:49 pm
I hope that error is not from MHM3 :ugh:

Plain Old Telephone Service
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David
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by David » Sun Jun 13, 2010 10:15 pm
*POTS* wrote:I hope that error is not from MHM3 :ugh:

I think it was, but I can not say with 100% certainty. But I know I did play that map, shooting guys on MHM III and the final wall did not open to get to the ending so we had to vote to get off the map and get into a another game. Of course with my MHM tag some people asked me about it and I advised them that the map is a squirlly map, no matter which server it is on. Sometimes the wall opened and sometimes it does not and sometimes it takes for ever to open.
Are you going to pull those pistols or whistle Dixie?

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gopostal
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by gopostal » Sun Jun 13, 2010 10:38 pm
You will see display crashes like that from time to time, just restart. Honestly the UT engine was never meant to deal with the sort of things a map like shooting guys throws at it. You have several Huds over top of each other (normal ut hud, monsterhunt hud, MH2 hud) and then as many as 300+ actors on screen at any given second of time. The game draws every one of those actors over and over again, moving them all and tracking everything. I'm amazed every time I see it that it works and does so well.
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David
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by David » Sun Jun 13, 2010 10:42 pm
gopostal wrote:You will see display crashes like that from time to time, just restart. Honestly the UT engine was never meant to deal with the sort of things a map like shooting guys throws at it. You have several Huds over top of each other (normal ut hud, monsterhunt hud, MH2 hud) and then as many as 300+ actors on screen at any given second of time. The game draws every one of those actors over and over again, moving them all and tracking everything. I'm amazed every time I see it that it works and does so well.
I do restart UT and normally it works fine. I have not had any errore for some time until this one. Nice one though, right? It is not the quanity of errors you get it is the size....

Are you going to pull those pistols or whistle Dixie?

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Hermskii
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by Hermskii » Mon Jun 14, 2010 4:16 pm
David Wins! Somebody give him something and no MEAT, I don't mean a hard time.
~Peace~
Hermskii
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Hook
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by Hook » Tue Jun 15, 2010 12:39 pm
Yep - Cudos to David!
David has the Biggest one!
errr, the biggest Error!
That's a doozy for sure.
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