UT99 assets

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Dragon
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UT99 assets

Post by Dragon » Wed Oct 29, 2014 1:56 pm

What I would like to see is all the assets that are used in UT99 be put into folders so people can just got to the folders and get what emviroments they need
that is my wish.
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Re: UT99 assets

Post by Hermskii » Thu Oct 30, 2014 10:29 pm

There are already plenty of places that do what you are talking about. So why are you saying you want what is already there for you? I'm confused.
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Re: UT99 assets

Post by EvilGrins » Fri Oct 31, 2014 6:31 pm

Like Herm said, there's already plenty of places to do that... unless you're referring to stuff for your own games. Somewhere that people who play on your servers can goto download stuff they might specifically need to play in your games.

That's a good idea... if that's what you meant.

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Re: UT99 assets

Post by EvilGrins » Mon Nov 03, 2014 12:38 pm

Dragon, this is the kinda thing I mean:
http://www.phoenixut.com/downloads.php

PhoenixUT are a sniping clan. For anyone that may join their games they provide a download page so instead of waiting however long it takes them to normally get whatever's running in a game from just trying to login, they can goto that page and download all the mutators and whatnot their particular server uses.

If I ever get around to hosting games again someday, I'd probably do the same just for the skins I run.

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Re: UT99 assets

Post by Dragon » Mon Nov 10, 2014 2:34 pm

What I am trying to do is make a map and I hate the way UT99 has their assets, you have to pick apart a map to get some textures meshes etc.etc.

The one thing i like about UT3 is they have an editor that you can run from the desktop, and you can go get textures and meshes and stuff like that.

That is the question I am asking.

thanks for your input.
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Re: UT99 assets

Post by Dr.Flay » Wed Nov 12, 2014 6:06 am

All the standard assets of UT99 are in organised folders. Look in your original CDs.

All versions of Unreal and UT come with an editor.
All versions of the engine store assets in a similar way, and import and export in a similar way.

What you want is for all authors to not MyLevel their custom stuff.
They usually do that for a good reason, or you would see the separate .U, .UTX, .USX files etc.

UT2003 and above use static meshes as a file-type, so they can just sit in a folder.
UT99 does not work like that, but Unreal 227 does.

Exporting a texture, sound or brush is the same in all UEd versions.
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Re: UT99 assets

Post by EvilGrins » Wed Nov 12, 2014 2:21 pm

Ah, not what i thought you meant at all.
Dragon wrote:What I am trying to do is make a map and I hate the way UT99 has their assets, you have to pick apart a map to get some textures meshes etc.etc.

The one thing i like about UT3 is they have an editor that you can run from the desktop
You kinda lost me with this. The editor for ut99 does run on the desktop just fine, unless you've got a seriously weird version.

When you do get this all sorted out, putting custom textures into the MyLevel is a good idea. DO NOT EVER change the existing .utx files because it will cause file conflicts with anyone trying to join your games.

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Re: UT99 assets

Post by Dragon » Wed Nov 19, 2014 11:22 am

Thanks for all the info dude

Happy thanksgiving. :)
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Re: UT99 assets

Post by Dragon » Thu Nov 27, 2014 10:15 am

I did find out how to use the UT99 assets
thanks for your help.
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