
Give it a whirl and tell me where it needs to go from here. BTW, it's purposely not really good at seeing through major BSP cuts (walls) because it was just too easy to see everything too far ahead. Kinda took the fun out. The way it is now you get a peek a little ahead of time.
Also it can be controlled. This I am still working on though. In console:
mutate finderin
mutate finderout
This adjusts the "zoom" of the radar. Out means you can see farther away but the monsters become more bunched on the screen.
Thanks guys!