UTJMH

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gopostal
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UTJMH

Post by gopostal » Mon Feb 23, 2009 7:42 am

Hey is anyone interested in the last (afaik unreleased) version of UTJ? I stumbled across it.

Readme (kinda):
Horribly long link

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Hermskii
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Re: UTJMH

Post by Hermskii » Mon Feb 23, 2009 10:07 am

No. Is the readme in English? Is there even a readme? What changed about it to need a new release and wat are your thoughts about the changes?
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gopostal
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Re: UTJMH

Post by gopostal » Mon Feb 23, 2009 3:19 pm

That's all the readme you get is that page. It was never meant for public release. Honestly I haven't even tried it yet. I was going to test it on the server this past weekend but DeadCity kept me pretty busy.

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Re: UTJMH

Post by *POTS* » Mon Feb 23, 2009 8:03 pm

Well I've copied INI, INT and ReadMe files, but where's the U (system) file?
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Re: UTJMH

Post by gopostal » Mon Feb 23, 2009 8:14 pm

Emailed the package to you.

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Re: UTJMH

Post by *POTS* » Mon Feb 23, 2009 9:10 pm

Thank you! I've deleted all blank spaces in the INI bacause they usually give you troubles, and I've added a ReadMe file. Copy and paste it Hermskii.

Code: Select all

"UnrealTournament.ini" rewrite the part of the ServerPackages.

[Engine.GameEngine]
ServerPackages=xxx

Where

[Engine.GameEngine]
ServerPackages=xxx
ServerPackages=UTJMHv4

And write.




[UTJMHv4.UTJMHBase]

AmpTime=300

    * All players in the specified number of seconds that each state have to Amp. 


kakuTime=361

    * Redeemer2k4 specified number of seconds for each additional weapon for the player.
    * Target player is determined randomly. 


HealthTime=920

    * The players that the number of seconds specified by a 500 HP increase.
    * Target player is determined randomly. 


bUseRandomWeapon=1

    * Set respawn whether or not to grant a weapon at random.
    * 1 grant, not 0. 


HealthRegenPerSec=10

    * Life set a maximum amount of automatic recovery. 


HealthRegenPerSecMin=5

    * Specify the minimum amount of auto-restore life. 


MaxHealth=1000

    * Set an upper limit of life. 


bUseRegenAmmo=1

    * Setting whether to automatically restore the number of bullets.
    * 1 automatic recovery, 0 no automatic recovery. 


bUseRegenHealth=1

    * Setting whether to automatically restore life.
    * 1 automatic recovery, 0 no automatic recovery. 


bGiveArmor=1

    * Armor set the respawn time to time whether or not to grant.
    * 1 grant, not 0. 


bUseWarnTeamDamage=1

    * Whether to set a team damage alerts.
    * 1 warning, 0 no warning. 


MaxRegenHealth=300

    * Or set up automatic restore life. 


HealthRegenPerKill=10

    * Set the maximum life to recover when beat the enemy. 


HealthRegenPerKillMin=5

    * Setting a minimum value of life when you beat the enemy to recover. 


bUseUTJTimer=1

    * Random Reddemer, whether randomly Health set to enable.
    * 1 valid, 0 invalid. 


bUseMonsterHUD=1

    * HP monster set whether to display.
    * 1 view, 0 hidden. 


DefaultHealth=100

    * Early-life settings. 


bUseAntiBoost=True

    * ANCHIBUSUTO settings.
    * Valid True, False disabled.
    * Pump is enabled to prevent a large jump and use. 


Announce=0

    * Configuration of the voice announcements.
    * Announce = 0 1 ~ 4 in a random selection.
    * Announce=1
    * Announce=2 UT2k4 female voice.
    * Announce=3 UT2k4SexyVoice.
    * Announce=4 UT2k4 masculine voice. 


bStrongMonster=0

    * UTJStrongMonster settings.
    * 1 valid, 0 invalid.
    * To increase the power of the enemy attack and to enable a long range attack of the enemy and GES Ripper randomly change. 


bUseJapaneseAnnounce=0

    * Japanese set of announcements.
    * 1 using a Japanese announcement, 0 no announcement in Japanese. 


bUseHighPingKicker=1

    * HighPingKicker settings.
    * 1 valid, 0 invalid. 


LimitPing=500

    * Ping LimitPing set in the Pass Kick start the count. 


LimitKickTime=10

    * Set the number of seconds count. (HighPing Kick in the case, MAP Not to Join a switch) 


bChangeRespawnTime=1

    * Resurrection of the item modification date.
    * 1 valid, 0 invalid.
    * If enabled, the items of arms and ammunition to be revived in the 0.5 to 2 seconds. 


bKilledMsgFilter=1

    * White message display settings when you beat the enemy out.
    * 1 hidden, in 0. 


bDamageSound=1

    * Whether a ringing sound when you hit an enemy attack.
    * HitSound 1 on, 0 off HitSound. 


AwardBorder=30

    * AwardBorder to beat the monsters in the number of hours specified in the message and show Combowhore. 


bBroadCastMultiKill=0

    * Chat DoubleKill field of view settings.
    * 1 view, 0 hidden. 


bUseIdleKicker=1

    * IdleKicke settings.
    * 1 valid, 0 invalid. 


IdleLimitTime=60

    * IdleLimitTime be made transparent, with nothing to do with the players between the number of seconds you set. 


PermitIdleTime=300

    * From the translucent Kick players set to be the number of seconds. 


bUseAntiTeamKill=0

    * TKKicker settings.
    * 1 valid, 0 invalid. 


LimitTeamKillCount=0

    * Then LimitTeamKillCount TK Kick set with number of people are.
    * (TKKicker Kick in the case, MAP Not to Join a switch) 


bUseSpawnProtect=1

    * SpawnProtection settings.
    * 1 valid, 0 invalid.
    * If enabled, the respawn time was to disable damage from enemy sometimes. 


ProtectionTime=5

    * ProtectionTimed between the number of seconds set in, Respawn disabling damage received from enemy sometimes. 


bUseUTJShockRifle=1

    * ShockRifle the normal UTJShockRifle of whether to replace the set.
    * 1 replaced by. 


bUseChangeMapWhenNoPlayer=1

    * Absent there are players on the server when set to automatically switch the map?.
    * 1 switch. 


NoPlayerTime=30

    * NoPlayerTime between the number of seconds set in, if absent there are players on the server to automatically switch the map. 


[UTJMHv4.UTJNaliFruit]
MaxHealth=300

    * MaxHealth life of the player at less than the amount you can set in NaliFruit. 


[UTJMHv4.UTJHealth]
MaxHealth=300

    * MaxHealth life of the player at less than the amount set by the UT can recover the items. 


[UTJMHv4.UTJUnrealHealth]
MaxHealth=300

    * MaxHealth life of the player set at less than the amount in Unreal can recover the items. 


[UTJMHv4.UTJStrongMonster]
MonsterHealthScale=1

    * UTJStrongMonster settings are valid only when applied.
    * HP MonsterHealthScale enemy to be multiplied by the number that applied in the set.
    * Valid only in the default HP enemy. 
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Re: UTJMH

Post by gopostal » Mon Feb 23, 2009 9:57 pm

I can't vouch for this program, so your results may vary :)

It's supposedly pretty good though, and has a lot of the stuff that the released UTJ had either wrong or was missing.

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Re: UTJMH

Post by Hermskii » Mon Feb 23, 2009 11:04 pm

Looks like they've added tons of stuff to it like the direction BIGI and I were going with his mod.
~Peace~

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Re: UTJMH

Post by gopostal » Tue Feb 24, 2009 12:36 am

Herm if you are interested in it, I or you can toss it on the Androm server and see how it responds.

I got this from unnamed sources though so let's not post it as a download if you wouldn't mind. I'd like to keep this person happy with me.

I'll email you the mod Herm.

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Re: UTJMH

Post by Hermskii » Tue Feb 24, 2009 4:11 pm

I'll let you touch your server with it since it is your server. I won't post it anywhere and I did get your copy thanks.
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Re: UTJMH

Post by *POTS* » Tue Feb 24, 2009 5:36 pm

I've found a glitch: monsters that are too far away (roughly > 2,000 Unreal Units) become invisible (and they're not half-covered, they're in an open space). :?
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Re: UTJMH

Post by Hermskii » Tue Feb 24, 2009 6:52 pm

Is that in this mod only or just a glitch period?
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Re: UTJMH

Post by *POTS* » Tue Feb 24, 2009 8:11 pm

It's never happened to me before (at least NOT during off-line games), so I guess it's the mod. I have to test it on other maps though.
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Re: UTJMH

Post by gopostal » Tue Feb 24, 2009 10:57 pm

I'm sorry I can't vouch for the validity of the mod guys. I haven't tried it myself.

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