UTJMH
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: UTJMH
Thank you! I've deleted all blank spaces in the INI bacause they usually give you troubles, and I've added a ReadMe file. Copy and paste it Hermskii.
Code: Select all
"UnrealTournament.ini" rewrite the part of the ServerPackages.
[Engine.GameEngine]
ServerPackages=xxx
Where
[Engine.GameEngine]
ServerPackages=xxx
ServerPackages=UTJMHv4
And write.
[UTJMHv4.UTJMHBase]
AmpTime=300
* All players in the specified number of seconds that each state have to Amp.
kakuTime=361
* Redeemer2k4 specified number of seconds for each additional weapon for the player.
* Target player is determined randomly.
HealthTime=920
* The players that the number of seconds specified by a 500 HP increase.
* Target player is determined randomly.
bUseRandomWeapon=1
* Set respawn whether or not to grant a weapon at random.
* 1 grant, not 0.
HealthRegenPerSec=10
* Life set a maximum amount of automatic recovery.
HealthRegenPerSecMin=5
* Specify the minimum amount of auto-restore life.
MaxHealth=1000
* Set an upper limit of life.
bUseRegenAmmo=1
* Setting whether to automatically restore the number of bullets.
* 1 automatic recovery, 0 no automatic recovery.
bUseRegenHealth=1
* Setting whether to automatically restore life.
* 1 automatic recovery, 0 no automatic recovery.
bGiveArmor=1
* Armor set the respawn time to time whether or not to grant.
* 1 grant, not 0.
bUseWarnTeamDamage=1
* Whether to set a team damage alerts.
* 1 warning, 0 no warning.
MaxRegenHealth=300
* Or set up automatic restore life.
HealthRegenPerKill=10
* Set the maximum life to recover when beat the enemy.
HealthRegenPerKillMin=5
* Setting a minimum value of life when you beat the enemy to recover.
bUseUTJTimer=1
* Random Reddemer, whether randomly Health set to enable.
* 1 valid, 0 invalid.
bUseMonsterHUD=1
* HP monster set whether to display.
* 1 view, 0 hidden.
DefaultHealth=100
* Early-life settings.
bUseAntiBoost=True
* ANCHIBUSUTO settings.
* Valid True, False disabled.
* Pump is enabled to prevent a large jump and use.
Announce=0
* Configuration of the voice announcements.
* Announce = 0 1 ~ 4 in a random selection.
* Announce=1
* Announce=2 UT2k4 female voice.
* Announce=3 UT2k4SexyVoice.
* Announce=4 UT2k4 masculine voice.
bStrongMonster=0
* UTJStrongMonster settings.
* 1 valid, 0 invalid.
* To increase the power of the enemy attack and to enable a long range attack of the enemy and GES Ripper randomly change.
bUseJapaneseAnnounce=0
* Japanese set of announcements.
* 1 using a Japanese announcement, 0 no announcement in Japanese.
bUseHighPingKicker=1
* HighPingKicker settings.
* 1 valid, 0 invalid.
LimitPing=500
* Ping LimitPing set in the Pass Kick start the count.
LimitKickTime=10
* Set the number of seconds count. (HighPing Kick in the case, MAP Not to Join a switch)
bChangeRespawnTime=1
* Resurrection of the item modification date.
* 1 valid, 0 invalid.
* If enabled, the items of arms and ammunition to be revived in the 0.5 to 2 seconds.
bKilledMsgFilter=1
* White message display settings when you beat the enemy out.
* 1 hidden, in 0.
bDamageSound=1
* Whether a ringing sound when you hit an enemy attack.
* HitSound 1 on, 0 off HitSound.
AwardBorder=30
* AwardBorder to beat the monsters in the number of hours specified in the message and show Combowhore.
bBroadCastMultiKill=0
* Chat DoubleKill field of view settings.
* 1 view, 0 hidden.
bUseIdleKicker=1
* IdleKicke settings.
* 1 valid, 0 invalid.
IdleLimitTime=60
* IdleLimitTime be made transparent, with nothing to do with the players between the number of seconds you set.
PermitIdleTime=300
* From the translucent Kick players set to be the number of seconds.
bUseAntiTeamKill=0
* TKKicker settings.
* 1 valid, 0 invalid.
LimitTeamKillCount=0
* Then LimitTeamKillCount TK Kick set with number of people are.
* (TKKicker Kick in the case, MAP Not to Join a switch)
bUseSpawnProtect=1
* SpawnProtection settings.
* 1 valid, 0 invalid.
* If enabled, the respawn time was to disable damage from enemy sometimes.
ProtectionTime=5
* ProtectionTimed between the number of seconds set in, Respawn disabling damage received from enemy sometimes.
bUseUTJShockRifle=1
* ShockRifle the normal UTJShockRifle of whether to replace the set.
* 1 replaced by.
bUseChangeMapWhenNoPlayer=1
* Absent there are players on the server when set to automatically switch the map?.
* 1 switch.
NoPlayerTime=30
* NoPlayerTime between the number of seconds set in, if absent there are players on the server to automatically switch the map.
[UTJMHv4.UTJNaliFruit]
MaxHealth=300
* MaxHealth life of the player at less than the amount you can set in NaliFruit.
[UTJMHv4.UTJHealth]
MaxHealth=300
* MaxHealth life of the player at less than the amount set by the UT can recover the items.
[UTJMHv4.UTJUnrealHealth]
MaxHealth=300
* MaxHealth life of the player set at less than the amount in Unreal can recover the items.
[UTJMHv4.UTJStrongMonster]
MonsterHealthScale=1
* UTJStrongMonster settings are valid only when applied.
* HP MonsterHealthScale enemy to be multiplied by the number that applied in the set.
* Valid only in the default HP enemy.
Plain Old Telephone Service
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- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: UTJMH
Herm if you are interested in it, I or you can toss it on the Androm server and see how it responds.
I got this from unnamed sources though so let's not post it as a download if you wouldn't mind. I'd like to keep this person happy with me.
I'll email you the mod Herm.
I got this from unnamed sources though so let's not post it as a download if you wouldn't mind. I'd like to keep this person happy with me.
I'll email you the mod Herm.
- Hermskii
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