*POTS* wrote:gopostal wrote:
Mover Exploit
There is a command that you can enter that will cause (some) movers close to you to cycle. This means you can open doors, move lifts, etc without actually using the trigger. Now it's not all of them, maybe 30% or less, but it's enough that I have fixed it with a mod.
It's not that "use" command support (Idk the exact command) so you can open doors like in Unreal2 for example? I think I already saw something like that in the playerpawn code...
*POTS* wrote:
Toxin Suit Flaw
When you have picked up the Toxin suit and then pick up the shield belt, you loose the toxin suit attributes. This applies also to the Asbestos Suit.
We are talking about the UT99 shieldbelt, right? Not the unreal one, right? If so, it's not exactly a glitch. It's just that UT99 was supposed to be really a tournament with just some types of armor, and the toxin and other unreal armors weren't included in their consideration. So basically the UT99 shieldbelt completelly removes every armor remaining on the player, including the old unreal ones. So it's not exactly a flaw from them, it's just like stuff they didn't finish or didn't support at all since they didn't need to at the time.
*POTS* wrote:
Skaarj Trooper Glitch
Sometimes Skaarj Troopers may become invincible if they lose (or are spawned without) their weapon.
Quick fix: throw them a weapon and you'll be able to kill them (thanks to Ice).
LOL, this one I didn't know.
"Skaarj: Man, I lost my weapon
"
"Player: (thinking) Damn, I can't damage him at all..."
"Skaarj:
"
"Player: Here, take this one to be fair
"
"Skaarj: Oh, thanks man, how can I ....?"
-= HEADSHOT =-
"Player: Ah ah ah. Dumb ass
"