Tweak your UT graphics to the maximum

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Tweak your UT graphics to the maximum

Post by HeLLSniPeR* » Sun Jun 07, 2009 7:44 am

Tweak your UT graphics to the maximum
This thread is essentially copy-paste from BeyondUnreal thread, but I will make some minor changes.Before you begin be warned that you might experience some lag if you don’t have more recent hardware.
This guide will cover clean-installing UT, but it should work just fine for people who already have game installed if they skip some steps.

Important notice - currently I won’t cover here anything about UT Retexturing Project, but I or some other person will do so after this guide is complete.
The reason is because those textures are still in development and have some minor issues, but they add huge visual overhaul
See end of post for more details!

So lets begin.

Unreal Tournament comes in two CD-s. First one contains UT game itself, second one contains higher resolution S3TC textures (GOTY version has also ChaosUT and Rocket Arena mods included).

First - install UT game itself from CD1

Right after your UT install is complete, be sure to patch your game. The amount of patches you need to install depends what version of UT you own. If you got original 1999 release, then you need to download and install the following:

- UT patch v436
- UT Bonus Pack 1
- UT Bonus Pack 2
- UT Bonus Pack 3
- UT Bonus Pack 4

If you got UT Game Of The Year Edition then you just need download Bonus Pack 4. I’ve heard that some GOTY editions aren’t already patched to 436 out of the box so you might need to download 436 patch too - I’m not sure about that.

Next we’re gonna install higher resolution S3TC compressed textures from CD2, but before you do that be sure to back up your current City.utx, ShaneSky.utx and SkyBox.utx files from your UnrealTournament\Texures folder, because they’re improperly masked and you get some whacky skyboxes. Put those three files into some temporary folder until you need them.
After you have installed S3TC texures from CD2 go to your UnrealTournament\Texures folder and take out the following files and put them besides other previously backed up files - Female1Skins.utx, Female2Skins.utx, Male1Skins.utx, Male2Skins.utx, Male3Skins.utx and SkTrooperSkins.utx.
The reason you’ll do that is because sometimes you get sliding-players effect in some improperly configured servers which is really annoying. Now download attached file (S3TC_Fix.zip), extract it to UnrealTournament\Texures folder and run S3Fix.exe.
After the process is complete, be sure to take all your previously backed up files and move them into Textures folder answering yes to replace existing ones.

Now it’s time to download updated video renderer for Unreal Tournament that has ability to add extra visual detail including S3TC textures support. There are two major enhanced renderers for UT, Direct3D9 and OpenGL. Both ones are pretty much identical when it comes to features, but some people might find one renderer to work better on their machine than other so it’s really up to you to see which one provides better results.
Go to http://cwdohnal.home.mindspring.com/utglr/ and download latest enhanced Direct3D9 or OpenGL renderer.

Here’s direct links for Direct3D9 v1.0 - http://cwdohnal.home.mindspring.com/utglr/utd3d9r10.zip
and OpenGL v3.4 - http://cwdohnal.home.mindspring.com/utglr/utglr34.zip

Download one of those and extract the files into UnrealTournament\System folder.
Now start your game. On First-Time Configuration screen be sure to select show all devices button. Select Direct3D9 or OpenGL.



Go ahead and click Next to start the game. When the UT is running open system console by pressing ~ and type preferences and press [ENTER].

Advanced Options opens from where you can tweak all your settings. You can do all the same things via UnrealTournament.ini file located under UnrealTournament\System folder - if you can’t find specific option or setting then you add them manually.
Go to Display options and configure them as follows:

ATTENTION: Text behind “//” are only comments.



[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=1440 // Set YOUR screen resolution!
FullscreenViewportY=900 // Set YOUR screen resolution!
FullscreenColorBits=32
Brightness=0.400000 // Set YOUR brightness!
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=True
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=60.000000
Decals=True
NoDynamicLights=False
UseDirectInput=True
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High

Under Advanded –> Game Engine Settings set CacheSizeMegs to 16

After you completed that go under Rendering section –> Direct3D9 or OpenGL.



I’ll post both Direct3D9 AND OpenGL settings that should give you highest detail. Again - // are comments and don’t add them!!

Quote:

[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NoAATiles=True
NumAASamples=6 // Set your level of Anti-Aliasing
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=True
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=150 // Don’t change it beyond 200 or game will go crazy (inconstant speeds)
SwapInterval=0
UseFragmentProgram=True
UseVertexProgram=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=3
RefreshRate=75 // Set refresh rate
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16 // Set level of anisotrophic filtering
Use565Textures=False
Use16BitTextures=False
UseS3TC=True // Enable higher resolution S3TC textures
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=True
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=Radeon X1950 Pro // Add your video card description if you want to.
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True

Quote:

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
ZRangeHack=True
AAFilterHint=0
NoAATiles=True
NumAASamples=6 // Set your level of Anti-Aliasing
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
SmoothMaskedTextures=False
FrameRateLimit=180 // Don’t change it beyond 200 or game will go crazy (inconstant speeds)
SwapInterval=0
UseFragmentProgram=True
UseVertexProgram=True
UseCVA=True
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=3
RefreshRate=75 // Set refresh rate
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=16 // Set level of anisotrophic filtering
UseTNT=False
Use16BitTextures=False
UseS3TC=True // Enable higher resolution S3TC textures
UseAlphaPalette=True
AutoGenerateMipmaps=True
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=True
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DescFlags=0
Description=Radeon X1950 Pro // Add your video card description if you want to.

Now you should have all set. One note about OpenGL - if you configure your video settings under Advanced Options and try to return into game, the game itself might exit with error message, but don’t worry, your settings are still saved, just restart the game.

A note about Unreal Tournament Retexturing Project
UTRP is a community member initiatived project to recreate UT textures with MUCH higher resolution and they add additional eye candy so it’s definitely worth to try those out.
http://www.unrealtexture.com/UT/Website … ighEnd.htm
Installing: in very short - just after installing S3TC textures, replace them with UTRP ones and then follow instructions as normal.

That should be all for now. I’ll fix typos and add additional stuff if I find any. Feel free to add additional comments and suggestions how these settings worked out for you.
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Re: Tweak your UT graphics to the maximum

Post by Hermskii » Tue Jun 09, 2009 9:56 pm

WRONG!

I skimmed through it and saw the words UT Bonus Pack #2.

NEVER EVER install UT Bonus Pack #2.

NEVER EVER!!!
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Re: Tweak your UT graphics to the maximum

Post by *POTS* » Tue Jun 09, 2009 11:23 pm

Just install the two bundled CTF maps and dump the infamous DE mutator because it leads to countless package mismatches.

P.S. Another non-Epic's lame package is Citytex.utx, it usually gives me a lot of mismatches. I blame noob mappers for this kind of issues.
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Re: Tweak your UT graphics to the maximum

Post by Scify » Wed Jun 10, 2009 12:15 am

I try it made really good but on monster hunt maps don't work for me.
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Re: Tweak your UT graphics to the maximum

Post by MEAT » Wed Jun 10, 2009 9:33 am

HELL§N|PE® wrote:Before you begin be warned that you might experience some lag if you don’t have more recent hardware.
Enough said...
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Re: Tweak your UT graphics to the maximum

Post by Hook » Wed Jun 10, 2009 7:09 pm

MEAT wrote:
HELL§N|PE® wrote:Before you begin be warned that you might experience some lag if you don’t have more recent hardware.
Enough said...
AMEN!!!
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Re: Tweak your UT graphics to the maximum

Post by {§ÎR}Írôn Chef » Thu Jun 11, 2009 7:38 am

Updated textures and Open GL look great! just leave off the BP-2 like herm said...
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Re: Tweak your UT graphics to the maximum

Post by Hook » Thu Jun 11, 2009 12:41 pm

Well, EVEN MY Old machine circa 1999-2000 will run Open GL just fine.
BUT, I didn't care for it - even though it did look pretty good.
(Mainly too much hassle???) :lol:
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Re: Tweak your UT graphics to the maximum

Post by {§ÎR}Írôn Chef » Thu Jun 11, 2009 9:30 pm

Hook wrote:Well, EVEN MY Old machine circa 1999-2000 will run Open GL just fine.
BUT, I didn't care for it - even though it did look pretty good.
(Mainly too much hassle???) :lol:
yes and no, its a bit of a headache to d/load the rather large tex files- 4 in all! ,but after
that it's not that bad.And it does make the game look as good as it can be and I get
frame rates of around 130 too! :mrgreen:

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Re: Tweak your UT graphics to the maximum

Post by BIOMECH » Wed Sep 09, 2009 8:07 am

Where the hell did all these WoW pests come from?

This is the 3rd I've seen whilst browsing the forums, it's an invasion!
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Re: Tweak your UT graphics to the maximum

Post by Hermskii » Wed Sep 09, 2009 8:56 pm

What are you talking about?
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Re: Tweak your UT graphics to the maximum

Post by BIOMECH » Thu Sep 10, 2009 7:27 am

Looks like they've all been killed, excellent. :)
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