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Introduction to The NEW PirateDeemerCMM mod for CMM
This is mostly "MUST KNOW" when playing {CMM}
The PirateDeemerCMM mod was something I was looking for, for {CMM} server, but I didn't even know it.
One day Gopostal (aka Gopo) asked me if I would like him to code a Redeemer Arena mod just for {CMM}.
It would have most all of the mods I had running on {CMM} and more, but, all put into ONE mod for ease of use and for smoother running of the server.
I said Heck Yeah!
Well, here is what it does.
It has a Small HUD Weapon Icon so it is not so intrusive.
A few of these Features from PirateDeemerCMM were also used in the Later development of the MEATdeemer mod that was built for MEAT's MRS server so you MAY see Some similarity on the surface of the 2 mods.
Some of the features of PirateDeemerCMM are not real apparent unless you know about them or they may also not be "ON".
1) HitSounds - Can be ON or OFF
Makes a "Doink" sound when any player or bot receives damage from YOUR missile's shock wave.
Can be Very Useful for indicating where you missile has "hit" other players and bots, or not.
Especially useful IF the Radar(s) are OFF in the server.
2) RadarTrans - Can be ON or OFF
This is a Special Coded TransLocator for {CMM} that will NOT Telefrag.
It is used for getting around and also has a Radar function.
The radar shows where or rather in what direction other players and bots are located and also how far away in world units they are from you.
It has a range of 7,000 world units maximum, BUT, it does Not differentiate between Real Players and Bots.
Anybody outside of that 7,000 world unit range does Not show up on this Special {CMM} translocator radar.
3) RemoveHealth - Can be ON or OFF
Self explanatory - Removes all Health pickups in the maps played on the server.
4) NoInvisibility - Can be ON or OFF
Self explanatory - Removes all Invisibility pickups in the maps played on the server.
5) GhostDeemer - Can be ON or OFF
When ON, the Redeemer HUD image is a Translucent (see through) skin image.
When OFF, the Redeemer HUD image is a regular Redeemer image.
NOTE: It also changes the RadarTranslocator's HUD image icon in the same way.
6) MyJumpBoots - Can be ON or OFF
These JumpBoots replace any and all UT JumpBoots in the maps.
When you Pick these up and Jump with them, they let out a Whoooo-Hoooo - Hooo while you are flying through the air.
I MAY remove the transloc and just leave this JumBoot section ON. - Great Fun!
7) The Translocator's Radar - Can be ON or OFF also.
A Special Coded Enhanced Redeemer Radar that shows Only while Riding (Alt Fire) the Redeemer Missile.
The radar shows where or rather in what direction other players and bots are located and also how far away in world units they are from you.
It has a range of 7,000 world units maximum, like the transradar, BUT, it DOES differentiate between Real Players and Bots. <-(Cool Feature here)
Real Players have White numbers below the radar's cross hair and Bots have Red numbers!
This Not Only Helps you Stay ON Track Hunting REAL Players instead of just going after the easy bots, it also Encourages Hide and Ride because that is the only way you can see the Special {CMM} Missile radar!
Anybody outside of that 7,000 world unit range does Not show up on this Missile radar.
9) PirateDeemerCMM KeepItClean - Can be ON or OFF
Keeps Players from using Bad Language in the server and even from using a Bad Language Name if so set that way.
A Number of options can be set on this part of PirateDeemerCMM to abate the use of any bad language on the server.
This Can replace bad language and can even Kick a Player also.
It can also be set to take away the "Chat" function for the offending player for set amounts of time and for repeat offenses!
This part also Keeps a log of what has taken place and by who and their IP address that can be used for Banning or further action if necessary.
I THINK that is all it does, but it does enough I think.
If I think of anything else that I may have left out here, I will add it!
ENJOY and Stay Tuned!
