Recording players Taking Requests

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ZippityDooDa
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Recording players Taking Requests

Post by ZippityDooDa » Sat Sep 17, 2011 3:02 am

I will be taking requests for anyone who wants game footage taken of them playing any of the Unreal Tournament Series. Shoot me a PM and we will work out the Details. This will be on my Youtube Channel showcasing The Servers of the Main 3 Forums Here, Thanks.
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OpenGL issues

Post by ZippityDooDa » Thu Sep 22, 2011 6:52 pm

I noticed that fraps records too dark with direct3d so I upgraded to opengl37 which did brighten up the video but still having issues with getting the .ini correct. Anyone post there Opengl settings in their unrealtournament.ini?
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*POTS*
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Re: Recording players Taking Requests

Post by *POTS* » Thu Sep 22, 2011 7:14 pm

WARNING: depending on your hardware, you may want to test and disable the following things if necessary:

UseAA (anti-aliasing)
SwapInterval (VSync)
UseFragmentProgram (pixel shaders)
UseVertexProgram (vertex shaders)
SinglePassDetail
SinglePassFog
MaxAnisotropy (anisotropic filtering)
DetailTextures

Read here for a detailed explanation of all the settings:
http://unreal-mayhem.com/nuke/modules.p ... opic&t=362

Code: Select all

[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=False
NoAATiles=True
NumAASamples=8
UseAA=True
MaskedTextureHack=True
SmoothMaskedTextures=True
SceneNodeHack=True
FrameRateLimit=62
SwapInterval=1
UseFragmentProgram=True
UseVertexProgram=True
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailMax=2
RefreshRate=60
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
UseTrilinear=False
UsePrecache=False
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=1
Description=ATI Mobility Radeon HD 5470
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
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Re: Recording players Taking Requests

Post by ZippityDooDa » Thu Sep 22, 2011 7:17 pm

Pots thanks for your quick reply, I am using an HD radeon 6850- on 22" LCD AOC monitor (60hz) IF this helps, I noticed when playing with the opengl that I was getting (not sure how to describe it) lines on my monitor when moving quickly with the mouse during and not during recording as well
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Re: Recording players Taking Requests

Post by *POTS* » Thu Sep 22, 2011 7:21 pm

Hmm... That's odd.
Check in your UT.ini under the [WinDrv.WindowsClient] section for this entry:
UseDirectInput
and set it to False.

Might be also a VSync related problem, not sure. Try enabling/disabling Vsync, and set the FrameRateLimit to 60, as well as the RefreshRate in the OpenGL options.
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Re: Recording players Taking Requests

Post by ZippityDooDa » Thu Sep 22, 2011 7:23 pm

*POTS* wrote:Hmm... That's odd.
Check in your UT.ini under the [WinDrv.WindowsClient] section for this entry:
UseDirectInput
and set it to False.

Might be also a VSync related problem, not sure. Try enabling/disabling Vsync, and set the FrameRateLimit to 60, as well as the RefreshRate in the OpenGL options.
Ok didn't do the directinput thing but will try that
I left vsync off as my unreal crashes when i turn it on and i have min framerate set to 60 and maxframerate in the opengl section set to 100
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Re: Recording players Taking Requests

Post by ZippityDooDa » Thu Sep 22, 2011 7:27 pm

Do i NEED the S3TC textures to use this?
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Re: Recording players Taking Requests

Post by *POTS* » Thu Sep 22, 2011 7:29 pm

Well if you have them installed already, the output video will look cooler than if you're using the plain old normal textures.
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Re: Recording players Taking Requests

Post by ZippityDooDa » Thu Sep 22, 2011 7:31 pm

Okay, I will install them in a different ut directory and give it a go when I get off work, I just need the screen flickering to go away so I cna play and record correctly.
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Re: Recording players Taking Requests

Post by Hermskii » Sat Sep 24, 2011 1:10 am

I'd say to avoid S3TC for any testing for any reason for now. Get everything all good and then go the S3TC route. I'm drinking so forgive me if I jumped ahead of myself here and misunderstood but I stand by what I say anyways. During testing, stick to the basics. Get fancy later.
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Re: Recording players Taking Requests

Post by ZippityDooDa » Sat Sep 24, 2011 1:19 am

Hermskii wrote:I'd say to avoid S3TC for any testing for any reason for now. Get everything all good and then go the S3TC route. I'm drinking so forgive me if I jumped ahead of myself here and misunderstood but I stand by what I say anyways. During testing, stick to the basics. Get fancy later.
These textures I installed on my new system NOT The server, i use my new pc to play unreal and I want it looking as good as possible So I can Record good videos.
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Re: Recording players Taking Requests

Post by Hermskii » Sat Sep 24, 2011 12:06 pm

Interesting. I hope DIEHARD gets in here and mentions recording and S3TC. I thought I recalled an issue happening there. I may be wrong. I may be right. It may have been fixed. I don't know. Good luck!
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Re: Recording players Taking Requests

Post by ZippityDooDa » Sat Sep 24, 2011 7:14 pm

I will test this week with the textures, I really haven't noticed a difference graphics wise using them
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