How To: Create Custom Crosshairs

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*POTS*
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How To: Create Custom Crosshairs

Post by *POTS* » Tue Oct 11, 2011 1:10 am

Creating / Editing Crosshairs by ZaGhost

UT uses a 64x64x8(256 color) color scheme in pcx or bmp formats for its crosshairs....
Black is the background and is transparent
White is the main color for the crosshair
Grey can be used in varying shades to produce a translucent effect...
the darker it is, the more transparent....
Create your crosshair (or edit an existing one) in any graphics program that supports pcx files....
Then you need to use UnrealED to create a texture pack
Open UnrealEd, go to View, Texture Browser, File, Import
Point to the directory of your crosshair or crosshairs
(you can highlight them all and do a bulk import to save time)
Then you get a Import Texture box
Package-- enter the name of your texture file (I used ZaGhost-X)
Group -- None (you can create seperate groups for different styles if you want)
Name -- Your highlighted file/files will show up here

Uncheck the generate mipmap box!!
If it's checked the crosshairs will appear blocky (learned this the hard way...took a bit to figure out the cause)
Then hit OK for 1, OK all for a bulk import
Then use the scrollbox, select your newly imported texture file and go to File :arrow: Save
Then edit your user.ini and you'll have your new crosshairs to play with.


[edited by *POTS* to fix some grammar errors and typos]
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