I just missed you POTS, sorry. I thought of telling you guys here we were gonna run test it, but all I really wanted to see is if major stuff was problematic. As it turns out, it looks really good with only a couple of minor problems. I'm fixing those now and I'll have a submission to Herm shortly (today).
The disco mantas are still there, it's just a one-time event. I had already cleared them before you got there.
Bartender nalis stay, though I'm leaving them killable because I want the disco to be totally trash-able.
Also Herm's mod has a check for all maps to remove that exploit on every mover. I'm glad you tested it, but don't worry it will work fine
Added:
OK it's all done (OMG. Did I just type that?
![Shocked :shock:](./images/smilies/icon_eek.gif)
)
Herm, I'll email you the link as well as instructions. It's all much simplified so don't worry. POTS, I'll also share the link with you so you can spread it among the members. Supreme and Hellfy if you want, I'll post the folder I have worked out of that has all the sounds, textures, etc if you want to continue work. This thing is a beast though and it has taken me a while to sort all the issues. If it were me, I'd start over from the ground up. I do want you to know I am now done with this project, officially.
Last thing...You mappers out there. Can you find the way into the village if you didn't know it? Meaning could you open the map in ed and find out how it's done if you uncached it and wanted to see? I'm curious if you can do it now (heh heh).