Map editing question
- EvilGrins
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Map editing question
- ZippityDooDa
- Posts: 555
- Joined: Sat Jul 17, 2010 8:53 am
Re: Map editing question
manuallyEvilGrins wrote:For a MonsterHunt map, is there a simple method to swap out all the monsters of a particular type in favor of another monster...or do I really gotta switch them all, one at a time, manually?
11100000.11111111.11111111.00000000 /24
- EvilGrins
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Re: Map editing question
Manually = One At A TimeKiLLaKeLLeR wrote:manuallyEvilGrins wrote:For a MonsterHunt map, is there a simple method to swap out all the monsters of a particular type in favor of another monster...or do I really gotta switch them all, one at a time, manually?
- EvilGrins
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Re: Map editing question
Whoops. Thought you had that with a question mark.
I really need to beat this insomnia...
I really need to beat this insomnia...
- Terraniux
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Re: Map editing question
I am not sure if this was in UT2004 or UT, but yes it is possible.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
- EvilGrins
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- Joined: Thu Jun 30, 2011 8:50 pm
Re: Map editing question
I'll give that a shot.Terraniux wrote:I am not sure if this was in UT2004 or UT, but yes it is possible.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
- ZippityDooDa
- Posts: 555
- Joined: Sat Jul 17, 2010 8:53 am
Re: Map editing question
Yes this is how I added the Electric Kralls, much easierTerraniux wrote:I am not sure if this was in UT2004 or UT, but yes it is possible.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
11100000.11111111.11111111.00000000 /24
- EvilGrins
- Posts: 2808
- Joined: Thu Jun 30, 2011 8:50 pm
Re: Map editing question
I didn't have much luck with it.KiLLaKeLLeR wrote:Yes this is how I added the Electric Kralls, much easierTerraniux wrote:I am not sure if this was in UT2004 or UT, but yes it is possible.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
Think I'll stick with skinning.
- ZippityDooDa
- Posts: 555
- Joined: Sat Jul 17, 2010 8:53 am
Re: Map editing question
You have to actually try first, very simple lolEvilGrins wrote:I didn't have much luck with it.KiLLaKeLLeR wrote:Yes this is how I added the Electric Kralls, much easierTerraniux wrote:I am not sure if this was in UT2004 or UT, but yes it is possible.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
Think I'll stick with skinning.
11100000.11111111.11111111.00000000 /24
- EvilGrins
- Posts: 2808
- Joined: Thu Jun 30, 2011 8:50 pm
Re: Map editing question
I did try. I selected a spawnpoint, clicked on select all...but I don't know how to alter the properties of the spawnpoints so as to tell when what to spawn.KiLLaKeLLeR wrote:You have to actually try first, very simple lolEvilGrins wrote:I didn't have much luck with it.KiLLaKeLLeR wrote:Yes this is how I added the Electric Kralls, much easierTerraniux wrote:I am not sure if this was in UT2004 or UT, but yes it is possible.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
Think I'll stick with skinning.
It's all Greek to me.
- Helen
- Posts: 158
- Joined: Thu Feb 03, 2011 5:27 pm
Re: Map editing question
In UnrealEd2 There is a 'select all' for sure but there is no 'replace all' that I have seen. The most I have used 'select all' for is to delete everything of a certain actor.
I've upgraded my medToggle version 3 to now include an actor swap ability. More info here: http://www.birdieman.com/cgi-bin/yabb2/ ... 4047/20#26
As long as you know the class names of the monsters to swap in/out, this should do the trick. And it would be dynamic, rather than you having to edit a map.
I've upgraded my medToggle version 3 to now include an actor swap ability. More info here: http://www.birdieman.com/cgi-bin/yabb2/ ... 4047/20#26
As long as you know the class names of the monsters to swap in/out, this should do the trick. And it would be dynamic, rather than you having to edit a map.
one of the Scriveners. You can visit us at www.birdieman.com/forum
- EvilGrins
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- Joined: Thu Jun 30, 2011 8:50 pm
Re: Map editing question
Sounds good but I play with a random map mutator. Just swapping monsters on a particular map can be fun but I want to be able to have different versions of this one particular map with different monster classes on each.Helen wrote:In UnrealEd2 There is a 'select all' for sure but there is no 'replace all' that I have seen. The most I have used 'select all' for is to delete everything of a certain actor.
I've upgraded my medToggle version 3 to now include an actor swap ability. More info here: http://www.birdieman.com/cgi-bin/yabb2/ ... 4047/20#26
As long as you know the class names of the monsters to swap in/out, this should do the trick. And it would be dynamic, rather than you having to edit a map.
- Helen
- Posts: 158
- Joined: Thu Feb 03, 2011 5:27 pm
Re: Map editing question
You could still do that with medToggle, on your harddrive you might have all these versions of a map:
MH-BoogieV1
MH-BoogieV2
MH-BoogieV3
Then in medToggle ini you can tell the actor swap to happen per map, something like
mMap[0]=(MapName="DM-BoogieV1",ActorSwap="MHPackage.BigMonsterClass:MHPackage.LittleMonsterClass")
mMap[1]=(MapName="DM-BoogieV2",ActorSwap="MHPackage.BigMonsterClass:MHPackage.SquidMonsterClass")
mMap[2]=(MapName="DM-BoogieV3",ActorSwap="MHPackage.BigMonsterClass:MHPackage.ThumperMonsterClass")
MH-BoogieV1
MH-BoogieV2
MH-BoogieV3
Then in medToggle ini you can tell the actor swap to happen per map, something like
mMap[0]=(MapName="DM-BoogieV1",ActorSwap="MHPackage.BigMonsterClass:MHPackage.LittleMonsterClass")
mMap[1]=(MapName="DM-BoogieV2",ActorSwap="MHPackage.BigMonsterClass:MHPackage.SquidMonsterClass")
mMap[2]=(MapName="DM-BoogieV3",ActorSwap="MHPackage.BigMonsterClass:MHPackage.ThumperMonsterClass")
one of the Scriveners. You can visit us at www.birdieman.com/forum
- EvilGrins
- Posts: 2808
- Joined: Thu Jun 30, 2011 8:50 pm
Re: Map editing question
Thumper??Helen wrote:You could still do that with medToggle, on your harddrive you might have all these versions of a map:
MH-BoogieV1
MH-BoogieV2
MH-BoogieV3
Then in medToggle ini you can tell the actor swap to happen per map, something like
mMap[0]=(MapName="DM-BoogieV1",ActorSwap="MHPackage.BigMonsterClass:MHPackage.LittleMonsterClass")
mMap[1]=(MapName="DM-BoogieV2",ActorSwap="MHPackage.BigMonsterClass:MHPackage.SquidMonsterClass")
mMap[2]=(MapName="DM-BoogieV3",ActorSwap="MHPackage.BigMonsterClass:MHPackage.ThumperMonsterClass")
What's a thumper?
- Helen
- Posts: 158
- Joined: Thu Feb 03, 2011 5:27 pm
Re: Map editing question
same as a Dhumper.
one of the Scriveners. You can visit us at www.birdieman.com/forum
