Downloads: 2 links as there's a file he didn't realize not everyone has
https://www.sendspace.com/file/eht6st
https://www.sendspace.com/file/zskf2k
He didn't have a selection pic, which isn't a big deal:

It's a beautiful map:

Lush foliage, plenty of fighting room but combat is slightly hampered by the lack of a good visual field (lotta plants) which makes for a more fun battle. You actually have to hunt a bit to find what you're looking for.
When I first got on the map there were no monsters, which I thought was due to it being a testing map. After about 1 minute messages started popping up:

It basically gives you some time to get familiar with the area before the attacks begin. Very cool!
Monsters come in primarily from a central tower...

...and 2 lakes on either side of it provide Slith. I only played through the first wave, so I expect there may be more variety of monsters as you progress, but I only saw mantas & slith & skaarj scouts so far as that went.
Something buggy about the mantas. Not bad, exactly... but I've never seen mantas fight that way before.
The central tower has no stairs, the only way up is a series of glowing blue jump pads around the sides of it, 2 per level until the top:

There's what looks like a door at the base of the temple, on 1 side:

I'm guessing closer to the final wave there's larger monsters that would come out of that. I didn't play it long enough to be sure.
This map has no discernible bot-pathing, which is generally a negative with me...

...but my guys handled it okay. I helped a bit, going up the tower to grab weapons and then bringing them back to my troops.
This is only the BETA, but I like it. Would be better with bot pathing, as would all maps.
Source thread · http://www.destinationunreal.com/module ... highlight=
