Mapping related options

Posts about Nelsona's findings in UT!
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Nelsona
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Mapping related options

Post by Nelsona » Wed Jul 26, 2017 2:50 pm

Last time I was walking and doing sort of MH maps and not only such maps testing my A.I. handling skills.
Because Editor is not always a good friend I had to fix/tweak several problems in purpose to gain different results - better results.
What is about ? From family BrushBuilder I think a BrushBuilder is not restricted at creating a brush (more or less rammed). A BrushBuilder is an object which can do even some fixes to some settings messed up. MapGarbage is one of those helping me to do some commands without using console - generic fixes. Other commands are not needed in a BrushBuilder but new buttons can be created in Editor for doing some changes or fixing geometry.
I could figure these by inspecting a ToolBarCreator application which is not doing any hack to Editor but adding some icon files and... adding a few INI options - all of these can be removed later if are bugging mapping spirits.
The most of stuff is being posted at ut99.org in some "Mapping" - "UED Add ons" thread.

Idea has been started by Chamberly asking what community want in Editor and which can be added by Higor. Until some native support will get fired up, I went to bring simple stuff doable without special coding. Commands are available in Editor but... there are no buttons for some of them, so we can put up some small goodies.
Combining these with XC_PathBuilder by Higor I can say that we have some stuff for making good maps if mapper is also being interested about those video tutorials posted and very explanatory.

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Re: Mapping related options

Post by Nelsona » Sun May 17, 2020 12:28 pm

A bump for year 2020.

The year 2020 is showing more progress than I initially predicted. The UT editor is quite poor in options due to the rather weak engine that does not provide advanced access to the properties of the actors. We now have the ability to manually handle the navigation paths using the UGold227 Editor. Here we can build the skeleton of a MonsterHunt CTF DM map, and the end with the specific parts is completed in UT. If we are bugged by some navigation paths for Bots, we simply delete them, and those missing ones can be added. In the end, I lived to really see what can be created in the Editor.

I found it useful to discuss these new options. Of course, changing navigation network does not exist in old and new stocks. For this purpose, I created an extension similar to what the Editor has - a kind of so-called builder. It helps us to create connections where the Editor refuses to collaborate. The extension is based on the new functions offered by the 227 Engine and the navigation specifications are recognized in UT without any problems. There are some techniques that need to be known when doing such operations, but the idea is that we can do manually what the Editor refuses with its automated scripts. The man takes control.

We can discuss the subject in more detail if anyone is interested in such maneuvers and has knowledge of how UT navigation works.

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Re: Mapping related options

Post by Hermskii » Sun May 17, 2020 11:11 pm

I wish I had a clue but I don't. I still appreciate hearing about this stuff.
~Peace~

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Re: Mapping related options

Post by Nelsona » Mon May 18, 2020 1:55 pm

I totally agree here. For example, I changed the original stock a bit for the version used by Editor, because even the compilation of some packages is restricted by the poor stock that UT has. Not only can we act on the so-called constants that are bugging us, but we can see data that we don't usually see, that exists, and some of it doesn't help at anything other than generating a larger map. The new UT updated to version 469 seems to take into account the garbage in the map, XC_EditorAdds which is another builder for Editor also has a function for cleaning maps of unnecessary debris accumulated inside.

Network navigation on old Unreal maps is simpler than what UT does. It doesn't have as much data and it works without problems, UT has additions that haven't been completed, a collection of useless stuff that just causes extra bits more than it helps.

Upon request we can discuss more, in other words we have more details at HOF. Who does not understand everything, we change the terms of expression, we do exercises as much as will be needed for a good understanding.

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