Minas_Tirith{reimagined}

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Fuzz_Ball
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Minas_Tirith{reimagined}

Post by Fuzz_Ball » Fri Jul 09, 2010 12:32 am

W00t!
Looks like a new version of this great map is available!
It has a TON of monsters and a much cooler end.
New from Gopo and judging from the .=]UM[=. flag on the tower it looks like a Hitman project.
Good work!
It's on the Fuzz House now.
Since it's 14 MB, I won't post it here for the time being.
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BIOMECH
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Re: Minas_Tirith{reimagined}

Post by BIOMECH » Fri Jul 09, 2010 10:06 am

I think I remember this one...Nice map but you get swarmed alot.
Last edited by BIOMECH on Wed Jul 14, 2010 1:08 pm, edited 1 time in total.
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gopostal
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Re: Minas_Tirith{reimagined}

Post by gopostal » Sun Jul 11, 2010 10:25 am

I didn't really mean this to get posted, it was more for the UM servers :/

Since it's gonna get spread, let me add to this. I posted at the UM forums about it:

I like Minas Tirith. A lot. In fact it's my favorite map of all UT. It ends a bit too quicky though so I cleaned up some things and added a bit to it (mostly copying buildings since the simplicity of the map is what attracts me). There are a couple of new things and some additions, but I wanted to stay in the spirit of Minas Tirith.

Enjoy you guys! Btw, don't freak out at the large download. It has every needed file to play it included and you most likely have them.


Entire package download: http://gopostals.com/GP/Minas.zip

Announce URL: http://unreal-mayhem.kicks-ass.net/nuke ... topic&t=80


Now about the map...This is best played with strongmonsters maxxed out, otherwise it's just a stroll-and-shoot. The buildings look a little haphazardly placed but they are actually VERY carefully aligned to allow players multiple shooting lanes from any particular spot. If you use sniper only and take your time there is a good 30 minutes of creep-snipe-overtake spread out. Clear a section and then use it to move forward to the next, but don't rush in or you WILL die. An occasional deemer helps but I've managed to solo it without one (only just).
Oh and when you think it's ok to rush you are going to pay for it. Sneaking got you that far, don't give up on it.

There will be a second part to this that will tie up the ending. Right now it doesn't really make sense, but it will. If you can't find the end (most will by sheer chance) keep looking. In testing every single person found the end early, which is fine. I'd like there to be the option of playing the long map through or just beating it.

There are no counters, factories or monster respawning. The creature load is about 500 so pack a lunch.

If you are an admin, you need only to add the map file itself. I added no packages, everything was myleveled. So long as you have the original minas already running you are good.

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Fuzz_Ball
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Re: Minas_Tirith{reimagined}

Post by Fuzz_Ball » Sun Jul 11, 2010 11:41 am

gopostal wrote:I didn't really mean this to get posted, it was more for the UM servers :/
Dude. Really?

"Don't Cryyy. Baby gonna cry."

We've all seen how anything, including unfinished test maps get lifted from servers and spread around.
How many servers feature this map version now?
I'm just giving credit where credit is due.
Once again, Good job.
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gopostal
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Re: Minas_Tirith{reimagined}

Post by gopostal » Sun Jul 11, 2010 11:58 am

It's all good bro, I'm just giving you a dig when I can :twisted: :twisted: You know me, if I make it you can use it any way you like. It's my own fault for not writing a proper readme for the download (like anyone cares about them anyway).

I knew it was going to go as soon as it hit any server, that's why there is the message at the first and the advertise banner. I just like riding your a** like an old tractor.

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David
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Re: Minas_Tirith{reimagined}

Post by David » Sun Jul 11, 2010 2:53 pm

I saw this map on Gopostal's server and was attempting this and was in a good shooting "lane" working my way through the map when another player joined and then summoned some weapons and he just ran and shot everything causing mayhem. So I jumped in the wave of mayhem before I got left in the dust.

But I was looking forward to challenge of just sniping through this map. There are tons of monsters just waiting for you. Great idea... Good job Gopostal.
Are you going to pull those pistols or whistle Dixie?
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BIOMECH
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Re: Minas_Tirith{reimagined}

Post by BIOMECH » Mon Jul 12, 2010 9:44 am

I played it with David and Fuzzball and liked it alot. The methodical building-by-building sniper hunt was satisfying, even though I did take a couple of completely unexpected gibbings from the ESR monsters. The nice thing about maps with tons of monsters is that you get a real sense of progress as you expand the player's "territory". Thanks to the urban styled layout you don't get piled on by fifty monsters at once, which is the usual problem with monster-heavy maps.

Nice ending by the way. I didn't see that one coming at all :wink:
Last edited by BIOMECH on Tue Jul 13, 2010 2:52 pm, edited 1 time in total.
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Hook
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Re: Minas_Tirith{reimagined}

Post by Hook » Mon Jul 12, 2010 12:21 pm

OOooo - I just MAY have to convert it to DM!!! :P
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BIOMECH
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Re: Minas_Tirith{reimagined}

Post by BIOMECH » Tue Jul 13, 2010 2:53 pm

Do you actually convert everything to DM or just think about it? :P
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Hook
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Re: Minas_Tirith{reimagined}

Post by Hook » Wed Jul 14, 2010 8:35 am

BIOMECH wrote:Do you actually convert everything to DM or just think about it? :P
When I get time - I convert worthy maps - ones good for redeemer, etc. :wink:
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Fuzz_Ball
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Re: Minas_Tirith{reimagined}

Post by Fuzz_Ball » Wed Jul 14, 2010 12:07 pm

C'mon, Hook!
Put on a red uniform and join the hunt!
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MEAT
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Re: Minas_Tirith{reimagined}

Post by MEAT » Wed Jul 14, 2010 12:24 pm

Fuzz_Ball wrote:C'mon, Hook!
Put on a red uniform and join the hunt!
Better yet...hurry up and convert this map so I can add it to my server.
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Hermskii
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Re: Minas_Tirith{reimagined}

Post by Hermskii » Wed Jul 14, 2010 12:55 pm

With so much discussion here about this I may have to take another look at this and the original. If I recall properly, I took it off my server because it hurt my eyes and did not have an ending. I think no translocator caused the no ending. I don't recall.
~Peace~

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