New Maps

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Fuzz_Ball
Posts: 822
Joined: Thu Nov 13, 2008 5:18 pm

Re: New Maps

Post by Fuzz_Ball » Fri Mar 06, 2009 1:53 am

Uhhh, I gotta play these but such little time lately.

Also, sometimes the new maps are hard to locate in the list between games...

One day, I'll learn how to read more gooder.

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Killer Klownz
Posts: 441
Joined: Tue Oct 21, 2008 8:00 am

Re: New Maps

Post by Killer Klownz » Fri Mar 06, 2009 7:58 am

MEAT wrote:But please check out DM-GraveYard and see what you think.
Klownz thinks it did 3 months ago when it made RVH . . .
Evil is obvious only in retrospect.

gopostal
Posts: 1396
Joined: Tue Nov 18, 2008 9:32 am

Re: New Maps

Post by gopostal » Fri Mar 06, 2009 8:50 am

Guys this may be a little off topic but I took a look at a map for MEAT and then at a couple more out of the server cache I've pulled down as I've played. It seems there are a bunch of maps that are CTF that are being used as deemer maps. This works OK for players but it messes the bots up. They still want to camp the flag bases, even though you can't see them.

It doesn't take very long to optimize a map for redeemer only and if you have any where the bots dont perform well or seem to camp stupidly, let me know and I'll fix them up for you. It only takes about 15 minutes and it makes a lot of difference in the maps I played around with. I added some spawn points and better pathnoding to one for MEAT and the bots suddenly woke up and started moving properly.

I love doing this stuff so it's not a problem. I fixed a bunch of the MH maps so this would be pretty easy. If you want any done for redeemer exclusively, just link me the download for the map/files or email me with the map.

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MEAT
Posts: 2525
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Re: New Maps

Post by MEAT » Fri Mar 06, 2009 11:38 am

And thanks again for all your help Scotty.
But there is no helping this new map
or no place to HIDE... :twisted:

DM-[UFC]Warehouse
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MEAT
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Joined: Sat Oct 01, 2005 5:17 pm

Re: New Maps

Post by MEAT » Sat Mar 07, 2009 8:15 pm

Okay here you go...you feel better now... :x
Two more maps for your redeemer pleasure.

DM-Baykal
DM-Malaria
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Fuzz_Ball
Posts: 822
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Re: New Maps

Post by Fuzz_Ball » Sun Mar 08, 2009 1:16 am

DM-[UFC]Warehouse

What's with the secret cubby hole that goes beep-beep-beep. No matter when I launch outta there, I go BOOM! not my favorite part of the game. Otherwise "Fun Stuff"!

DM-Malaria was a good one, especially with you, Klownz and a few others. Nice Fuzz_Ball shades of green.
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Hermskii
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Re: New Maps

Post by Hermskii » Sun Mar 08, 2009 1:25 am

1 for 1 maybe. I think I just noticed that lately each time either MRS or RVH introduces a new map, the other server does too within a day or two. One question is are you each removing maps too each time you add maps or do you both just keep adding new maps. Another question....how many maps do you cycle on your server right now?

CG right now shows to have 206 DM maps though I think it actually only cycles about 100. I may be wrong. I don't know. I don't recall the last time I added or removed maps. I think it was about 2-5 years ago. Maybe a year ago for the first time in 2-5 years.
~Peace~

Hermskii

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MEAT
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Re: New Maps

Post by MEAT » Sun Mar 08, 2009 2:11 am

Sometime last year I had a total of 245 maps on my server.
I currently have 204 maps.
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Hermskii
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Re: New Maps

Post by Hermskii » Sun Mar 08, 2009 2:25 am

Please tell me you have many more than that but you only cycle that many. Damn it. You recall the deal right? You are supposed to keep every map you ever use and some day give them ALL to me in a rar file or something. Didn't we discuss this a few years back? I told you exactly how to keep them. Remember???
~Peace~

Hermskii

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MEAT
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Re: New Maps

Post by MEAT » Sun Mar 08, 2009 6:25 pm

Hermskii wrote:Please tell me you have many more than that but you only cycle that many. Damn it. You recall the deal right? You are supposed to keep every map you ever use and some day give them ALL to me in a rar file or something. Didn't we discuss this a few years back? I told you exactly how to keep them. Remember???
Oh I have them in one form or another in the vault under lock and key.
They're not exactly how I wanted to keep them or how you
mentioned to save them...I lost all that in the crash of 06 and 08.
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Hermskii
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Re: New Maps

Post by Hermskii » Sun Mar 08, 2009 10:54 pm

Damn it MEAT... I was hoping to someday get your list of maps and add them all to a single server. Get them straight and in order the way I showed you. I'll need them in a year or two.
~Peace~

Hermskii

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Hook
Posts: 3449
Joined: Fri Feb 16, 2007 9:41 am

Re: New Maps

Post by Hook » Sun Mar 08, 2009 11:09 pm

ScottyD wrote:Guys this may be a little off topic but I took a look at a map for MEAT and then at a couple more out of the server cache I've pulled down as I've played. It seems there are a bunch of maps that are CTF that are being used as deemer maps. This works OK for players but it messes the bots up. They still want to camp the flag bases, even though you can't see them.

It doesn't take very long to optimize a map for redeemer only and if you have any where the bots dont perform well or seem to camp stupidly, let me know and I'll fix them up for you. It only takes about 15 minutes and it makes a lot of difference in the maps I played around with. I added some spawn points and better pathnoding to one for MEAT and the bots suddenly woke up and started moving properly.

I love doing this stuff so it's not a problem. I fixed a bunch of the MH maps so this would be pretty easy. If you want any done for redeemer exclusively, just link me the download for the map/files or email me with the map.
Please do Not "fix" any of my maps that were converted - done already. :wink:
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gopostal
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Joined: Tue Nov 18, 2008 9:32 am

Re: New Maps

Post by gopostal » Mon Mar 09, 2009 12:17 am

I wouldn't. I'm a request-only person on stuff like that.

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MEAT
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Re: New Maps

Post by MEAT » Wed Mar 25, 2009 4:05 pm

DM-Arena-High

Just don't inhale.
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MEAT
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Re: New Maps

Post by MEAT » Fri Mar 27, 2009 11:37 am

Oh heck here's one more for your enjoyment:

DM-((POT-RedeemerSNIPER-Heaven))
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