MH-MHMDeadCity
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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: MH-MHMDeadCity
Man I'm glad I didn't quit....
Beta4 is on the server. All the major issues are fixed and most of the minor things. Zombies work exactly like they should and there are only minor BSP problems in one house. Lets work on it from here and see what happens. Removing the jets seems to have made a VAST improvement in things...
Pots I fixed your sleeping girl but im not totally happy with it. I think I'll make a full mesh that cannot be hurt ever. The mantas I need to code from scratch so tell me what you want from them and I'll do it.
The cows in the village are free roaming and fly (can also be telefragged). The cows in Bio's temple will not and are immune to anything. I think I fixed most of the little things but if you see something in your house, let me know. As we add to this from here, I'll fix things that arent perfect.
Again POTS and everyone I am sorry I got aggravated last night and left. It was childish and silly but everyone needs some air now and again. I took a short walk in the rain and it cleared my head nicely. I have several new fun ideas to add up (weapons training ftw)...
Update: Bio'e temple is nearly done. POTS your sleeping gal is now completely invulnerable to anything, deemer included. Do you want a second in the other bed? I know how to do it now and it is completely and totally unaffected by weaponry or the surrounding building.
Beta4 is on the server. All the major issues are fixed and most of the minor things. Zombies work exactly like they should and there are only minor BSP problems in one house. Lets work on it from here and see what happens. Removing the jets seems to have made a VAST improvement in things...
Pots I fixed your sleeping girl but im not totally happy with it. I think I'll make a full mesh that cannot be hurt ever. The mantas I need to code from scratch so tell me what you want from them and I'll do it.
The cows in the village are free roaming and fly (can also be telefragged). The cows in Bio's temple will not and are immune to anything. I think I fixed most of the little things but if you see something in your house, let me know. As we add to this from here, I'll fix things that arent perfect.
Again POTS and everyone I am sorry I got aggravated last night and left. It was childish and silly but everyone needs some air now and again. I took a short walk in the rain and it cleared my head nicely. I have several new fun ideas to add up (weapons training ftw)...
Update: Bio'e temple is nearly done. POTS your sleeping gal is now completely invulnerable to anything, deemer included. Do you want a second in the other bed? I know how to do it now and it is completely and totally unaffected by weaponry or the surrounding building.
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: MH-MHMDeadCity
I think maybe it's better if we totally get rid of both the mantas and the sleeping gal, because they've been causing you and other players troubles since the very first day. I really don't care about them anymore, it makes no difference to me.ScottyD wrote:POTS your sleeping gal is now completely invulnerable to anything, deemer included. Do you want a second in the other bed? I know how to do it now and it is completely and totally unaffected by weaponry or the surrounding building.
Plain Old Telephone Service
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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: MH-MHMDeadCity
Oh noes! And I was all excited to explain how I got it to work
Anyhow they are done, so I'll just leave them?
- Scify
- Posts: 1003
- Joined: Sun Aug 28, 2005 12:15 am
Re: MH-MHMDeadCity
You really done very very Good Job
THANKS FOR YOUR HARD WORK
THANKS FOR YOUR HARD WORK
" If I had a brain, I'd be dangerous!"
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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: MH-MHMDeadCity
Thanks 
I'm glad it's finally coming together. I have a lot done for tomorrow too. A sniper area, some other little stuff.
I'm glad it's finally coming together. I have a lot done for tomorrow too. A sniper area, some other little stuff.
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: MH-MHMDeadCity
My fault, I've been too harsh with you guys, I apologize once again. I simply was shocked and frustrated because the map was messed up. I need to take a break too.ScottyD wrote: Again POTS and everyone I am sorry I got aggravated last night and left. It was childish and silly but everyone needs some air now and again. I took a short walk in the rain and it cleared my head nicely. I have several new fun ideas to add up (weapons training ftw)...
Anyway I took a look at the Beta4 off-line:
- I see you've managed to fix the zombies (they can survive the day by staying underground now) but the counter is not working, there are more than 250 zombies, they just keep on spawning.
- I've noticed you've fixed also Biomech's teleporter, but you forgot to add the TitanGun in his new house.
- The new MonsterEnd blocker is working fine and is lamer-proof.
- Found some random HOM effects in the SkyBox of the city (it looks like the one from DM-Crane) and one in Biomech's SkyBox.
- No D3D errors or frozen UT this time.
- The missing stuff in the houses has been correctly replaced.
- The new incoming fire areas with monsters are more interesting than the old ones.
- Supreme's Krall can jump on to the banister and avoid the MonsterBlockers.
- Both the cows in the village and those in Biomech's house can NOT be telefragged.
Keep up the good work.
Plain Old Telephone Service
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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: MH-MHMDeadCity
The zombie count threw me too. It must have been supreme. It was set to 450 for some reason, but I set it back to 255. The counter will only log to that number and no higher so that's why I chose that number in the beginning. It's nice to know how many are left as you go along. Give real accomplishment feeling.
The titan gun is a server prevent fest. I saw people using it to respawn each other and that's wrong. Unless someone expressly wants it, I removed all of them.
The girl in your bed is a really neat bit of coding. It's actually a candle recoded to present as a player mesh. In-game though you'll not be able to tell anything is different other than the girl will now be totally invincible, as candles are not affected by anything.
I'll try to have the next version on by tomorrow. I have been tightening a few things up and hopefully tonight I can finish it up.
The titan gun is a server prevent fest. I saw people using it to respawn each other and that's wrong. Unless someone expressly wants it, I removed all of them.
The girl in your bed is a really neat bit of coding. It's actually a candle recoded to present as a player mesh. In-game though you'll not be able to tell anything is different other than the girl will now be totally invincible, as candles are not affected by anything.
I'll try to have the next version on by tomorrow. I have been tightening a few things up and hopefully tonight I can finish it up.
- BIOMECH
- Posts: 1838
- Joined: Sat Oct 18, 2008 1:36 am
Re: MH-MHMDeadCity
YAY!*POTS* wrote: the counter is not working, there are more than 250 zombies, they just keep on spawning.
Awwww dammitScottyD wrote:The zombie count threw me too. It must have been supreme. It was set to 450 for some reason, but I set it back to 255.
Looks like it's back to the empty city...Well, that's what the academy is for right?
- -SuPreMe-
- Posts: 818
- Joined: Mon Jul 17, 2006 4:05 am
Re: MH-MHMDeadCity
yeah i set it to 450 because the map was being finished too quickly and i figured by simply adding more zombies it would lengthen the map for those who are not in the village.
-------.[ ]
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}

---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}

- BIOMECH
- Posts: 1838
- Joined: Sat Oct 18, 2008 1:36 am
Re: MH-MHMDeadCity
I still want zombie filled nights forever
Sadly, just about every other person between England,America,Italy, and South America doesn't.
Which is majority...probably.
Sadly, just about every other person between England,America,Italy, and South America doesn't.
Which is majority...probably.
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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: MH-MHMDeadCity
I am totally with you and Supreme. I originally wanted to set the counter at 500, and that's when I found the limit. I'll try to rewrite the code for it and see if I can set my own limit in script.
- -HellFire-
- Posts: 1356
- Joined: Sat Oct 18, 2008 6:05 am
Re: MH-MHMDeadCity
500 will be good because we know the ''Super Weapons'' so it will be a challenge!ScottyD wrote:I am totally with you and Supreme. I originally wanted to set the counter at 500, and that's when I found the limit. I'll try to rewrite the code for it and see if I can set my own limit in script.

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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: MH-MHMDeadCity
If I cant I'll just remove the counter and set it back to 450. Supreme had a great idea with that.
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: MH-MHMDeadCity
500 zombies are fine, but the counter should be fixed according to the real number of zombies. I know players like Matt_Flash do not care about "zombie-monsters", they just want real zombies, that's why they keep on voting for all DeadCity maps but the remixed one, so the more the better.
BTW I've found two more glitches:
- a floating palm on the way to the zombie cave;
- the red carpet of my house has been accidentally removed.
BTW I've found two more glitches:
- a floating palm on the way to the zombie cave;
- the red carpet of my house has been accidentally removed.
Plain Old Telephone Service
- -HellFire-
- Posts: 1356
- Joined: Sat Oct 18, 2008 6:05 am
Re: MH-MHMDeadCity
This one?*POTS* wrote: - a floating palm on the way to the zombie cave;
The Supreme One wrote:The Supreme One wrote:Hellfire is "rooted"
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