Server Start-Up Command line...

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Hook
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Re: Server Start-Up Command line...

Post by Hook » Tue Nov 10, 2009 11:25 pm

Fuzz_Ball wrote:No, I DID NOT CHANGE any startup stuff. The default is STILL CTF but the tech, AZeid assures me that the following syntax is correct:

cd System ; ./ucc-bin server MH-DeadCityVillage?game=MonsterHunt.MonsterHunt?mutator=MapVoteLA13.BDBMapVote?MaxPlayers=$SLOTS ini=UnrealTournament.ini multihome=$ port=$ -nohomedir;cd ..

Now - Should I open a ticket before making the change attempt? I think I'll live with CTF for now.

EV'RY BODY DANCE NOW!! ! !! ! !!

p.s. Herm, the drawback isn't Linux, it's the inability to modify the Linux parts.
So, if your server needs restarting, you gotta go into remote server admin and do the changes in there? - Correct?
And your "multihome=$ port=$" the "$" would be your real settings replacing those?
And what is that ";cd .." on the end? (we don't have that on ours!?!?)
Gad-Zooks - why don't they have a tutorial for how to do things at GameServers.com?

YES - Hermskii - It is a LOT easier to do things on your own comp!!! :roll: :shock:
Last edited by Hook on Wed Nov 11, 2009 1:30 pm, edited 1 time in total.
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Fuzz_Ball
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Re: Server Start-Up Command line...

Post by Fuzz_Ball » Wed Nov 11, 2009 9:54 am

Aw man, Hook, I didn't know this was quiz time!
Actually I searched around and saw this was the way several admins configured their startup stuff. When I opened my ticket at Gameservers, I described what I was attempting to do and was told that it "should be ok". They reset it back to CTF and I ain't gonna do chit to try and change it for now!
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Hook
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Re: Server Start-Up Command line...

Post by Hook » Wed Nov 11, 2009 1:32 pm

Fuzz_Ball wrote:They reset it back to CTF and I ain't gonna do chit to try and change it for now!
OK - so now you go into Remote Admin to add back in the mods, etc.?
Because that re-start line sets it back to basic I believe.
That is what I had to do. :roll:
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*POTS*
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Re: Server Start-Up Command line...

Post by *POTS* » Wed Nov 11, 2009 5:04 pm

Hook wrote:
Fuzz_Ball wrote: cd System ; ./ucc-bin server MH-DeadCityVillage?game=MonsterHunt.MonsterHunt?mutator=MapVoteLA13.BDBMapVote?MaxPlayers=$SLOTS ini=UnrealTournament.ini multihome=$ port=$ -nohomedir;cd ..
And what is that ";cd .." on the end? (we don't have that on ours!?!?)
In DOS environment the "cd" command is used to change directory.
The cd command followed by two dots allows you to browse the "parent directory".
For example if I'm browsing the UT System folder (the default installation path for UT is C:\UnrealTournament\System) and I use the "cd .." command, it will switch to the "UnrealTournament" folder.

Not sure about Linux environment though. :?
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Fuzz_Ball
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Re: Server Start-Up Command line...

Post by Fuzz_Ball » Wed Nov 11, 2009 5:41 pm

Oh, Hook, my friend.
Looks like you did a wipe server and or a reset.
When GS responded to my ticket, all they did was restore my start file.
I had to do nothing else.

And yes, POTS, cd .. does the same thing in UNIX / Linux. Like I said earlier, the code was copied FROM the old game server that was supposed to have been shut down but is still serving UT games. I have little clue WTF it all means. Sorry.
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gopostal
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Re: Server Start-Up Command line...

Post by gopostal » Wed Nov 11, 2009 7:41 pm

Let me help you guys out here. In an environment where bash files are hidden (like GS is doing now) you can simply switch to using this little attached mod.

In your server packages and actors section add:
ServerActors=ActorCLP.ActorCLP

and add this to the unrealtournament.ini as a new section:

[ActorCLP.ActorCLP]
Mutators=MapvoteLA13.BDBMapVote
DefaultMap=MH-Cliffs
DefaultGametype=MonsterHunt.MonsterHunt

Now, what it does is take over the server when it reboots and causes it to load the stated mod, map, and game. You'll see your server start with CTF-Face due to the GS default reset line, then it will immediately switch to MH-Cliffs before players can even join Face. Because you load mapvote, your normal mods will all be on and ready to go. I'm using this on several servers, and even with access to the MLDS, this is easier to do. OFC you can alter the defaults to suit your needs, and will work with any gametype/mod/map.

Hope this helps.
ActorCLP.zip
And dammit when you have server issues, I'm on messenger if I'm in the house. Either get me there or call the house. Fuzz or Herm have the number. It's never a bother.
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Fuzz_Ball
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Re: Server Start-Up Command line...

Post by Fuzz_Ball » Wed Nov 11, 2009 8:11 pm

The Postman delivers once again!

Also, Gopo pointed out a problem to me with some code a while back.
It was in the [sendmepackingv5.mutsendmepacking] section of either mapvote of ut.ini.

Since this is now Linux based, keep an eye out for trailing spaces at the end of your code. Linux reads spaces as characters where as Win-Doze does not.

So, check those ini's for spaces at the ends of each line!
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Hermskii
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Re: Server Start-Up Command line...

Post by Hermskii » Thu Nov 12, 2009 3:19 am

cd.. is a DOS command that means to go back one directory. So if you are in the C:\Windows\System32 folder and you apply cd.. you will then be at C:\Windows.
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Hook
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Re: Server Start-Up Command line...

Post by Hook » Thu Nov 12, 2009 9:34 am

Hermskii wrote:cd.. is a DOS command that means to go back one directory. So if you are in the C:\Windows\System32 folder and you apply cd.. you will then be at C:\Windows.
Thanks for the information people!
Wouldn't you think that a rental server would be so much easier than a home brew?
But I guess, like beer, the home brews are just more fun all-in-all. :wink:
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