OpenGL

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Scify
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OpenGL

Post by Scify » Wed Nov 11, 2009 10:49 pm

I got render errror .I Change OpenGL DLL to OpenGL DLL 3.5. It does fine but if minimize and hit esc I need check some thing.I go back Screen gone crazy.
How do I fix this?
Card is Geforce 9400 GT 1GB.
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Hermskii
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Re: OpenGL

Post by Hermskii » Thu Nov 12, 2009 3:23 am

Does the screen get all faded and washed out looking?
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gopostal
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Re: OpenGL

Post by gopostal » Thu Nov 12, 2009 8:14 am

Sci, mine does that too. You simply can't fix it as far as I know. The only way to clear it is to restart UT. Sometimes you can switch to run windowed and it won't corrupt, but mostly any sort of minimizing screws it up completely.

I'll get a screen Herm and post it. It's a total corruption of the viewscreen, not just Gamma or like that. It's complete tearing of the video renderer.

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shadow_knight
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Re: OpenGL

Post by shadow_knight » Thu Nov 12, 2009 12:47 pm

witch version are you using like my d3d is up to d3d9r12 at the moment there are some for opengl as well

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*POTS*
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Re: OpenGL

Post by *POTS* » Thu Nov 12, 2009 4:56 pm

Not sure if this can help you, but here's a place where you can find various renderers for UT:
http://www.cwdohnal.com/utglr/

You may consider a downgrade to OpenGL 3.2 and see what happens.
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Hermskii
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Re: OpenGL

Post by Hermskii » Thu Nov 12, 2009 7:44 pm

You are doing something wrong is my answer. Yes, I was thinking of the massive gamma wash problem. If it is all of this tearing and stuff then I'd love to remote in to somebody's PC and figure it out for them.
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gopostal
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Re: OpenGL

Post by gopostal » Thu Nov 12, 2009 8:07 pm

Yell at me Herm, you are welcome to do mine and see. I attached a screen for you to look at what I mean.
Shot0050.zip
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Scify
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Re: OpenGL

Post by Scify » Thu Nov 12, 2009 11:30 pm

yep that is but wrost
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Scify
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Re: OpenGL

Post by Scify » Fri Nov 13, 2009 11:44 pm

Hermskii wrote:You are doing something wrong is my answer. Yes, I was thinking of the massive gamma wash problem. If it is all of this tearing and stuff then I'd love to remote in to somebody's PC and figure it out for them.
anytime
this is what it look like :shock:
Image
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Fuzz_Ball
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Re: OpenGL

Post by Fuzz_Ball » Sat Nov 14, 2009 12:34 am

WHOA, Pirate Princess!!!
Sci, I'm sorry for pointing you to that version of OpenGL!
Have you tried an older version?
That site that POTS suggests is where I got it from in the first place and they do have previous versions.
Also, do you have the latest directX?
I've also noticed that high refresh rates on LCD monitors isn't the best thing either.
_ Image * * Image

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Scify
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Re: OpenGL

Post by Scify » Sat Nov 14, 2009 5:07 pm

Herm i did this but Pots told me to use and still does it :cry:
OpenGL is a rendering method your video card may be able to use to give you slightly better graphics in the game. Most semi modern cards can or do have this ability. It may be to your advantage to try the UT in this mode. If you want to give it a shot, just follow the directions below.

1. Go to your C:\Play_UT\UnrealTournament\System folder.
2. Rename the file called OpenGLDrv.dll to OpenGLDrvOriginal.dll
3. Go to this link and download this zip file to your computer:

http://cwdohnal.home.mindspring.com/utglr/utglr28.zip

4. Unzip the file and copy the OpenGLDrv.dll to your C:\UnrealTournament\System folder.
5. Start the game and from the UT Desktop select options.
6. Select Preferences.
7. On the Video tab, select the Video Driver "Change" button.
8. A “Change Video Driver” option window will open. Select “Yes”.
9. The “Unreal Tournament Video Configuration” window will open.
10. Click the radius for “Show all devices”.
11. Highlight “OpenGL Support”.
12. Select “Next”.
13. Select “Next” again.
14. Select “Run”.
Done!


Here is where the 2nd CD for UT can be used. It contains many 3D textures that will replace the corresponding standard 2D textures in the game, when installed. If you have the 2nd CD, put it in the drive. It will autorun, and you can then install the textures. They take up quite a bit of space (about 500mb), be sure you have room on your drive before proceeding. They are worth the space however, as the game looks much better with them installed.

If you are using the OpenGL driver and have the S3TC files installed from the 2nd UT CD, you enable them from within the game. Again hit the tilde key, and type PREFERENCES. On the menu that opens, select Renderers and then OpenGL Support. Now, find the section called USES3TC= False and change it to True. Close everything and reboot. Restart the game and check it out! You should have better frame rates and the picture should at the very least seem far more colorful!

If you don’t think it’s working properly, or if you decide that you prefer D3D as your renderer, then all you need to do is to repeat steps 5-14 while selecting D3D instead of OpenGL in step 11.
It is not necessary, but you may also change your OpenGLDrv.dll file back to the original one. Go back to your C:\UnrealTournament\System folder and delete the OpenGLDrv.dll file. Then just rename your original file back to its original name.
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Hermskii
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Re: OpenGL

Post by Hermskii » Sat Nov 14, 2009 6:04 pm

Yeah, that all looks very familiar. I'll have to remote in and try it for you Scify. That was written a long time ago.
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gopostal
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Re: OpenGL

Post by gopostal » Sun Nov 15, 2009 8:35 am

Don't *DON'T* use the second CD textures in any way, shape or form. Somehow they are the cause of the frozen player issue with MH and nexgen. It's only in certain maps and I think it's only one improper texture, but I can't figure out the right one. For now just skip them and you won't have that issue.

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Hermskii
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Re: OpenGL

Post by Hermskii » Sun Nov 15, 2009 10:15 pm

Agreed. The 2nd CD textures should not be used at all unless you use my tutorial for using them. What Scify has above is a very old portion of a tutorial I did long before I ever figured out the right way to make the textures on CD#2 work.
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