Server issue
- -HellFire-
- Posts: 1356
- Joined: Sat Oct 18, 2008 6:05 am
Server issue
Not sure if I'm the only one who only has about 4 servers in every server tab.
I re-installed UT and still have the same issue with a clean UT.
Could it be something with the master server?
For example, here is what I get if I hit the Deathmatch tab:
I re-installed UT and still have the same issue with a clean UT.
Could it be something with the master server?
For example, here is what I get if I hit the Deathmatch tab:
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- Hook
- Posts: 3449
- Joined: Fri Feb 16, 2007 9:41 am
Re: Server issue
Uh Oh - here we go again...
Also happening at the Old Standby! (only 4 show up there also)
http://gaming.dslreports.com/utmaster/m ... servername
I noticed that yesterday many servers didn't show up - about half gone - then next scan about an hour later, they were all back.
This happened last year also I believe. - Lasted a few days?
It will probably correct itself - I hope - as it did last time.
I wonder WHAT Master Server those 4 servers that still do show up use???
Well - for now use Q-Tracker or, even better...
Good UT99 Servers <-(all the servers you need) 
Also happening at the Old Standby! (only 4 show up there also)
I noticed that yesterday many servers didn't show up - about half gone - then next scan about an hour later, they were all back.
This happened last year also I believe. - Lasted a few days?
It will probably correct itself - I hope - as it did last time.
I wonder WHAT Master Server those 4 servers that still do show up use???
Well - for now use Q-Tracker or, even better...
=Hook= of Hook's UT Place - Hopelessly Addicted to UT99!
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- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: Server issue
My Favourite servers tab works fine, but the rest of the tabs have barely 4 or 5 servers each. The utmaster.epicgames.com master server is down since I got this message:
Master Server Failed: Connecting to the master server timed out: utmaster.epicgames.com
and probably the gamespy one as well, since my MH tab is empty as well, and it relies on the gamespy master server.
Here is a list of the master servers I'm currently using, anyway I think it doesn't affect the clients at all, but just the servers:
I've also tried to add them under this section, but for some unknown reason they are automatically deleted each time I reboot UT, which sucks.
Now I have three questions:
1 - Is the Epic master server gone for good? I hope not
2 - How many server admins are aware of the alternative master servers like qtracker? Not many I guess (probably just those four or five that show up in HellFire's picture), and I bet they don't even know about how to update their server actors list.
3 - How to make the changes to the [UBrowserAll] section stay?
[Edit]
OK I did a ping test and the following master servers should be alive:
master0.gamespy.com
master.qtracker.com
master.telefragged.com
master1.multiplay.co.uk
while unreal.epicgames.com is down and utmaster.epicgames.com doesn't even exist.
As for question #3, you have to search for the [UBrowser.UBrowserMainClientWindow] field, then edit this entry as follows:
bKeepMasterServer=True (default is set to False).
One more thing: if Hermskii, Hook, MEAT and some others are using let's say qtracker as their master server, how come their servers do NOT show up to me? I'm starting to think all master servers suck, or maybe they don't support UT99 any more.
Master Server Failed: Connecting to the master server timed out: utmaster.epicgames.com
and probably the gamespy one as well, since my MH tab is empty as well, and it relies on the gamespy master server.
Here is a list of the master servers I'm currently using, anyway I think it doesn't affect the clients at all, but just the servers:
Code: Select all
[Engine.GameEngine]
...
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master1.multiplay.co.uk MasterServerPort=27900
...I've also tried to add them under this section, but for some unknown reason they are automatically deleted each time I reboot UT, which sucks.
Code: Select all
[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut
bHidden=True
bFallbackFactories=True
ServerListTitle=
ListFactories[2]=
ListFactories[3]=
ListFactories[4]=
ListFactories[5]=
ListFactories[6]=
ListFactories[7]=
ListFactories[8]=
ListFactories[9]=
URLAppend=
AutoRefreshTime=0
bNoAutoSort=FalseNow I have three questions:
1 - Is the Epic master server gone for good? I hope not
2 - How many server admins are aware of the alternative master servers like qtracker? Not many I guess (probably just those four or five that show up in HellFire's picture), and I bet they don't even know about how to update their server actors list.
3 - How to make the changes to the [UBrowserAll] section stay?
[Edit]
OK I did a ping test and the following master servers should be alive:
master0.gamespy.com
master.qtracker.com
master.telefragged.com
master1.multiplay.co.uk
while unreal.epicgames.com is down and utmaster.epicgames.com doesn't even exist.
As for question #3, you have to search for the [UBrowser.UBrowserMainClientWindow] field, then edit this entry as follows:
bKeepMasterServer=True (default is set to False).
One more thing: if Hermskii, Hook, MEAT and some others are using let's say qtracker as their master server, how come their servers do NOT show up to me? I'm starting to think all master servers suck, or maybe they don't support UT99 any more.
Last edited by *POTS* on Thu Mar 04, 2010 8:45 pm, edited 1 time in total.
Plain Old Telephone Service
- -SuPreMe-
- Posts: 818
- Joined: Mon Jul 17, 2006 4:05 am
Re: Server issue
This happend to me a while back, also i was unable to join severs on my favourites it would show the current map and the players but ping would say 9999 and i did nothing when i clicked on it.
My solution for this is to use X-fire to see and join servers
My solution for this is to use X-fire to see and join servers
-------.[ ]
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}

---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}

- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: Server issue
Latest News:
I've tested all the master servers one by one and these are the results:
Master Server Failed: Connecting to the master server timed out: unreal.epicgames.com
Master Server Failed: Connecting to the master server timed out: master.qtracker.com
Master Server Failed: Connecting to the master server timed out: master.telefragged.com
Master Server Failed: Connecting to the master server timed out: master1.multiplay.co.uk
Master Server Failed: Unable to contact utmaster.epicgames.com (or something like that)
The only active master server left is master0.gamespy.com but it is working at 1% of its potential or so.
[Edit]
Found another master server, this one seems to work but nobody got it listed under the Server Actors list
http://333networks.com/masterserver.php#instructions
I've tested all the master servers one by one and these are the results:
Master Server Failed: Connecting to the master server timed out: unreal.epicgames.com
Master Server Failed: Connecting to the master server timed out: master.qtracker.com
Master Server Failed: Connecting to the master server timed out: master.telefragged.com
Master Server Failed: Connecting to the master server timed out: master1.multiplay.co.uk
Master Server Failed: Unable to contact utmaster.epicgames.com (or something like that)
The only active master server left is master0.gamespy.com but it is working at 1% of its potential or so.
[Edit]
Found another master server, this one seems to work but nobody got it listed under the Server Actors list
http://333networks.com/masterserver.php#instructions
Plain Old Telephone Service
- -HellFire-
- Posts: 1356
- Joined: Sat Oct 18, 2008 6:05 am
- Fuzz_Ball
- Posts: 822
- Joined: Thu Nov 13, 2008 5:18 pm
Re: Server issue
Hmm. I only see 9.
What also blows is that http://forums.epicgames.com/ has almost nothing written about UT99.
Boooooooooo
Does anyone have any contacts at epic?
What also blows is that http://forums.epicgames.com/ has almost nothing written about UT99.
Boooooooooo
Does anyone have any contacts at epic?
- Hook
- Posts: 3449
- Joined: Fri Feb 16, 2007 9:41 am
Re: Server issue
In {CMM} I currently use...
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
master.telefragged.com - wasn't working for awhile so I turned it OFF in the server {CMM}.
I am going to ADD - master.333networks.com
*POTS* - tell us more info about this... (I don't see this bKeepMasterServer=True at all in my ini)
Or is that only after you PLAY that it appears?
As for question #3, you have to search for the [UBrowser.UBrowserMainClientWindow] field, then edit this entry as follows:
bKeepMasterServer=True (default is set to False).
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
master.telefragged.com - wasn't working for awhile so I turned it OFF in the server {CMM}.
I am going to ADD - master.333networks.com
*POTS* - tell us more info about this... (I don't see this bKeepMasterServer=True at all in my ini)
Or is that only after you PLAY that it appears?
As for question #3, you have to search for the [UBrowser.UBrowserMainClientWindow] field, then edit this entry as follows:
bKeepMasterServer=True (default is set to False).
=Hook= of Hook's UT Place - Hopelessly Addicted to UT99!
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- Hook
- Posts: 3449
- Joined: Fri Feb 16, 2007 9:41 am
Re: Server issue
OK - here is my latest info for {CMM} at least...
Now Using 5 Master Servers at {CMM}...
Results after Restarting {CMM} - The Log...
Init: Game engine initialized
Log: Resolved unreal.epicgames.com (216.27.56.3)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master0.gamespy.com (207.38.11.174)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master.telefragged.com (208.43.2.241)
ScriptLog: UdpServerUplink: Master Server is master.telefragged.com:27500
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master.333networks.com (24.128.108.185)
ScriptLog: UdpServerUplink: Master Server is master.333networks.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
NO Errors!
So - they are STILL there - just not outputting to Player's Browsers!?!?
*POTS* - tell us more info about this... (I don't see this bKeepMasterServer=True at all in my ini)
Or is that only after you PLAY that it appears?
As for question #3, you have to search for the [UBrowser.UBrowserMainClientWindow] field, then edit this entry as follows:
bKeepMasterServer=True (default is set to False).
Now Using 5 Master Servers at {CMM}...
Results after Restarting {CMM} - The Log...
Init: Game engine initialized
Log: Resolved unreal.epicgames.com (216.27.56.3)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master0.gamespy.com (207.38.11.174)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master.telefragged.com (208.43.2.241)
ScriptLog: UdpServerUplink: Master Server is master.telefragged.com:27500
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master.333networks.com (24.128.108.185)
ScriptLog: UdpServerUplink: Master Server is master.333networks.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
NO Errors!
So - they are STILL there - just not outputting to Player's Browsers!?!?
*POTS* - tell us more info about this... (I don't see this bKeepMasterServer=True at all in my ini)
Or is that only after you PLAY that it appears?
As for question #3, you have to search for the [UBrowser.UBrowserMainClientWindow] field, then edit this entry as follows:
bKeepMasterServer=True (default is set to False).
=Hook= of Hook's UT Place - Hopelessly Addicted to UT99!
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- Fuzz_Ball
- Posts: 822
- Joined: Thu Nov 13, 2008 5:18 pm
Re: Server issue
Great news!
I joined Epic Games Forums and emailed FLAK - the Admin there and told him about the master server being down and he said:
I joined Epic Games Forums and emailed FLAK - the Admin there and told him about the master server being down and he said:
LONG LIVE UT99!!!!!!Hi Fuzzball, I'll restart the server. Thanks for letting me know!
- Hook
- Posts: 3449
- Joined: Fri Feb 16, 2007 9:41 am
Re: Server issue
OK - that's ONE of them - Hope that worked!
Thanks FuzzBall!!!
But - WHY did ALL of them but 1 or 2 go down???
Also - it is really surprising that almost nobody has even posted about this ANYwhere!
This affects more than Just UT99!
Hardly a word about it on the net at all.
Again - and FYI ...
Well - for now use Q-Tracker or, even better...
Good UT99 Servers <-(all the servers you need) 
Thanks FuzzBall!!!
But - WHY did ALL of them but 1 or 2 go down???
Also - it is really surprising that almost nobody has even posted about this ANYwhere!
This affects more than Just UT99!
Hardly a word about it on the net at all.
Again - and FYI ...
Well - for now use Q-Tracker or, even better...
=Hook= of Hook's UT Place - Hopelessly Addicted to UT99!
Forum: https://hooksutplace.freeforums.net
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- Reiyel_3.0
- Posts: 377
- Joined: Wed Oct 22, 2008 10:11 pm
Re: Server issue
Fuzz_Ball wrote:Great news!
I joined Epic Games Forums and emailed FLAK - the Admin there and told him about the master server being down and he said:
LONG LIVE UT99!!!!!!Hi Fuzzball, I'll restart the server. Thanks for letting me know!
For what I´ve read Fuzz may have just saved UT99 from dying. Or at least saved it from people declaring it officially dead.
However, today I brought my laptop to my office and just for the fun tried to check the servers and I got this:
[img][img=http://img412.imageshack.us/img412/1120/pick1.th.png][/img]
And I also couldn´t find any server on the UT Servers tab. Could it be that the master servers are down again? Could it be something related to the office´s firewall or server or something like that? I hope I´m the only one who´s getting this error.
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: Server issue
Must be a clientside-only setting I guess, and yes, I think it does appear only after you've played on-line for the first time. I had to figure that out by myself.Hook wrote: *POTS* - tell us more info about this... (I don't see this bKeepMasterServer=True at all in my ini)
Or is that only after you PLAY that it appears?
As for question #3, you have to search for the [UBrowser.UBrowserMainClientWindow] field, then edit this entry as follows:
bKeepMasterServer=True (default is set to False).
Finished to check it right now: the server count showed 18 servers while yesterday it was 4... That's an improvement I think.Reiyel_3.0 wrote: However, today I brought my laptop to my office and just for the fun tried to check the servers and I got this:
[img][img=http://img412.imageshack.us/img412/1120/pick1.th.png][/img]
And I also couldn´t find any server on the UT Servers tab. Could it be that the master servers are down again? Could it be something related to the office´s firewall or server or something like that? I hope I´m the only one who´s getting this error.
![]()
OK here's another issue: someone on the Web said you should apply the following changes to your UT.ini:
I've already tried and it made no difference at all to me, actually it was even worse, since if a single master server is down you can't query any of them.[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut
bHidden=False (default is set to True)
bFallbackFactories=False (default is set to True)
ServerListTitle=
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.qtracker.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.telefragged.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master1.multiplay.co.uk,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[6]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[7]=
ListFactories[8]=
ListFactories[9]=
URLAppend=
AutoRefreshTime=0
bNoAutoSort=False
Last edited by *POTS* on Fri Mar 05, 2010 5:40 pm, edited 2 times in total.
Plain Old Telephone Service
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: Server issue
Here a few facts:
1 - http://master.telefragged.com/ redirects you to http://www.gameranger.com/
plus Unreal Tournament does not appear in their "supported games" list, so I guess the telefragged master server is useless ATM;
2 - Q-Tracker offers a tool to browse most of your favourite games with no need for an in-game server browser. They also support UT99, but they master server is not meant for in-game use.
So maybe that's why even if we have those master servers added to our INIs, they seems to serve no purpose.
P.S. I wonder why those GameServers folks haven't made a master server yet; some of us pay for their rental servers and they could at least provide a backup master server for free, since it's in their interest being advertised. Who wants to use one of their servers if nobody can see it online?!
1 - http://master.telefragged.com/ redirects you to http://www.gameranger.com/
plus Unreal Tournament does not appear in their "supported games" list, so I guess the telefragged master server is useless ATM;
2 - Q-Tracker offers a tool to browse most of your favourite games with no need for an in-game server browser. They also support UT99, but they master server is not meant for in-game use.
So maybe that's why even if we have those master servers added to our INIs, they seems to serve no purpose.
P.S. I wonder why those GameServers folks haven't made a master server yet; some of us pay for their rental servers and they could at least provide a backup master server for free, since it's in their interest being advertised. Who wants to use one of their servers if nobody can see it online?!
Plain Old Telephone Service
- Fuzz_Ball
- Posts: 822
- Joined: Thu Nov 13, 2008 5:18 pm
Re: Server issue
Yes. I still only see 5 UT servers in my list, 12 hours later.
Posted more stuff at Epic.

Posted more stuff at Epic.
