Wise choice, bots have to be boost-able, you have no idea how many times they got stuck into a corridor or on a lift and they block you!gopostal wrote:2) Fixed. It's now rock solid even with a deemer. However to speed things up I did not include bots into this. So few people play with bots I think it's not an issue. Am I wrong?*POTS* wrote: 2 - The server-side antiboost doesn't work properly, that is you can not boost yourself but you're still able to boost other team-mates (tested with bots, not sure about human players), plus the deemer shockwave can boost both yourself and the others;
Plus are there any MH servers actually using bots? I don't think so.
This has been the most boring thing to do so far, cause I experienced numerous package mismatches online, but well here are the results (on means online with the Mayhem mod enabled and off means offline with vanilla MH mod):gopostal wrote: One thing you might do is choose a few varied maps, spawn into them offline, note the total monsters, then write that down. Once you get a selection, go online to the test server and mapvote them and see if the totals are the same at spawn. If you see any variance, let me know the map involved. I think this is a collision thing specific to Arden, and the tentacles are not attaching right to the house, but it needs further review. I'm going to do this myself tonight too.
MH-Ages(v2) - On: 52 - Off: same
MH-AKEMI{fix} - On: 146 - Off: same
MH-Annihilation-V240 - On: 162 - Off: same
MH-AS-Coldsteel - On: 81 - Off: same
MH-BaseRiot-Fix - On: 202 - Off: same
MH-CregorV2 - On: 127 - Off: same
MH-Crystalreactor - On: 80 - Off: same
MH-Deep(v2) - On: 173 - Off: same
MH-Demons][ - On: 144 - Off: same
MH-Forbidden - On: 46 - Off: same
MH-GloryRoadHotel+ - On: 248 - Off: same
MH-HellfireV3 - On: 81 - Off: same
MH-LandsOfNapali - On: 165 - Off: same
MH-MayanFuryV2 - On: 80 - Off: same
MH-Miam - On: 160 - Off: same
MH-MiningOutpost4F - On: 52 - Off: 58
MH-Ruins-Bridge-V122 - On: 223 - Off: same
As you can see out of 17 maps only MiningOutpost gave me problems. Guess what? The author is Cardiologist, the same of MH-Arden. :spank:
This is a bit off-topic but MH-LostInTimeV3 crashed your test server and I had to download the Spinner.U package twice in a row (the first time it was a fast download, while the second one slowly). Some redirect issues I think.
Some mappers make crap/buggy/nonsensical maps and the coders have to fix them somehow. That's how the business works I bet.BIOMECH wrote:
They play a map which revolves around slaughtering friendly enemies and then complain about the mod?
P.S. I had another idea: do you know the LeagueAssault mod? Well it has a cool feature that allows you to broadcast emoticons via the UT chatbox, just like you would use voice taunts. Would be nice if it was possible to import that feature to MH.