Post all mapping and skinning related content here!
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BIOMECH
- Posts: 1838
- Joined: Sat Oct 18, 2008 1:36 am
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by BIOMECH » Sat Sep 25, 2010 10:38 am
Last edited by
BIOMECH on Fri Oct 15, 2010 9:03 am, edited 2 times in total.
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*POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
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by *POTS* » Sat Sep 25, 2010 11:11 am
Some textures and decos remember me of SkyTown. Ancient style maps are classic.
Don't give up Bio, I'm curious now.

Plain Old Telephone Service
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BIOMECH
- Posts: 1838
- Joined: Sat Oct 18, 2008 1:36 am
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by BIOMECH » Sat Sep 25, 2010 12:57 pm
Well with the exception of the cellars, (not shown) I'm using the SkyCity.utx pack exclusively, so a skytownish appearance is to be expected

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Prowner
- Posts: 340
- Joined: Sat Nov 14, 2009 7:37 pm
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by Prowner » Sat Sep 25, 2010 3:24 pm
Creating ancient themed maps are my favorite! You get to come up with some creative ways that older races or nali's used as structures, transportation or storage, so I have fun experimenting with all that good stuff.

I will either save you or kill you, convince me otherwise.

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BIOMECH
- Posts: 1838
- Joined: Sat Oct 18, 2008 1:36 am
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by BIOMECH » Sun Sep 26, 2010 4:40 am
I dunno why everyone is calling it ancient, I'm just using Nali town textures :/
Prowner wrote:You get to come up with some creative ways that older races or nali's used as structures, transportation or storage, so I have fun experimenting with all that good stuff.
....Wha?

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*POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
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by *POTS* » Sun Sep 26, 2010 8:29 am
LOL Cow can't understand
Prownish language!
Come on Bio, you're the story teller and the wise quotes one...

Plain Old Telephone Service
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-HellFire-
- Posts: 1356
- Joined: Sat Oct 18, 2008 6:05 am
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by -HellFire- » Sun Sep 26, 2010 6:34 pm
Still weird to see the cow mapping

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Prowner
- Posts: 340
- Joined: Sat Nov 14, 2009 7:37 pm
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by Prowner » Mon Sep 27, 2010 12:07 am
*POTS* wrote:LOL Cow can't understand Prownish language!
Oh, so now I have my own language? Cow better learn it fast our he's gonna get left in the dust.

I will either save you or kill you, convince me otherwise.

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BIOMECH
- Posts: 1838
- Joined: Sat Oct 18, 2008 1:36 am
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by BIOMECH » Mon Sep 27, 2010 1:25 pm
The grammar in that quoted message is terrible, I didn't understand it at all

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Prowner
- Posts: 340
- Joined: Sat Nov 14, 2009 7:37 pm
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by Prowner » Mon Sep 27, 2010 7:07 pm
Actually, it only had a minor flaw. I should have said:
"It's fun to create structures that older races or nalis used for storage and transportation."
All you really had to do was switch a couple words and you got it, so it's inbetween minor and major.

I will either save you or kill you, convince me otherwise.

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-SuPreMe-
- Posts: 818
- Joined: Mon Jul 17, 2006 4:05 am
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by -SuPreMe- » Sat Oct 02, 2010 12:05 am
Its looking mootastic!, well done cow
-------.[ ]
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}

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BIOMECH
- Posts: 1838
- Joined: Sat Oct 18, 2008 1:36 am
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by BIOMECH » Sat Oct 02, 2010 2:15 am
It's hard to keep track of progress because I keep adding things or coming up with new ideas, but I must be at around a quarter(ish) by now.
I should really be building more rooms, but I keep coming back to the outside area with new things to test. Typical biomech design; I'll just keep adding stuff until I run out of ideas.
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Blood Asp
- Posts: 454
- Joined: Thu Aug 20, 2009 11:18 am
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by Blood Asp » Sun Oct 03, 2010 1:37 pm
Ok come on then

where is the barn? hehe.
Not looking bad for a newbie(?) mapper.. trim included, a little dark and some of the textures dont really "flow" but other than a few minor flaws and lesser bsp builds its not all that bad, good expectations for a newbie(?again?) mapper.
Elem
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BIOMECH
- Posts: 1838
- Joined: Sat Oct 18, 2008 1:36 am
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by BIOMECH » Sun Oct 03, 2010 2:55 pm
Yeah it's my first map, and the cow barn comes later.
Too dark? It's a night-time attack

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Blood Asp
- Posts: 454
- Joined: Thu Aug 20, 2009 11:18 am
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by Blood Asp » Sun Oct 03, 2010 3:08 pm
it would be nice for a dark map if there was a glowing planet in the sky, and perhaps a slight blue aura around the map as a small amount of light, just so the player isnt completely blindfolded
But for a first map its not too bad. You've been looking and revising havent you :p