
Have a good weekend all
Chef
Hmm... Not sure yet.Hermskii wrote:Hi Chef! Either way is the right answer. The S3TC install has become easy but there are still some known issus it seems. I've been using them again for months now with no problems. At the same time, a basic install will work great too and a basic install and usage of one of the latest modified OpenGL renderers works wonders too. It is all good at the moment to use any method of video rendering to be honest. Wow! I never thought I'd say that...
I'm not 100% sure here, recently I was playing a "revamped" version of that MH-Arden map and I noticed a similar problem with the sky. I don't know what kind of texture pack that map is using though.Diehard wrote: You mention the Non Tiling clouds that is caused by the SkyBox.utx package, right? And you never encountered it with other packages that also have S3TC clouds in them, right?
The Angel/Devil icons do appear slightly misaligned in DM-Agony for some reason, while the original counterparts looked fine. I never said they belong to the ShaneSky package.Diehard wrote:Than in your list you mention the ShaneSky.utx package that has misaligned Angel/Devil icons textures, and a possible chrash on that package. However the mentioned textures are in the ShaneChurch package, and i also know it contains a texture that either chrashes(caused by the missing Palette2 from the SMoon2 texture, the purple/blue moon that is) your game and/or gives an online mismatch. So is the ShaneSky package an error from you , and dont you mean the ShaneChurch package instead?
Read above. Might take some screenshots and post them if it can help.Diehard wrote:The Skybox problem can be fixed, as well as the crash/mismatch can be solved, but from the spot i cant solve the misalignment in the angels. And for the misalignment i also have a question. It wont be the first time people notice something odd in the high resolution textures simply because you can see things better now. And the main question there is, could you carefully check the normal and S3TC version to make damn(sorry for the word) sure its not misaligned as well with the original package, and only more noticable on the S3TC versions.
That would explain a lot of things lol.Diehard wrote:And it could very well be you are 100% correct and they really are misaligned because those are S3TC textures that came from the 2nd CD and are not made by me, and quite alot of the 2nd CD textures actually are misaligned ! ! !
Diehard- only certain members have the ability to edit there own posts, just FYI.Diehard wrote:Oh friggen........![]()
Directly after posting above i noticed that the Devil1 and Devil2 DO have the same problem. Ok back to the drawingboard. Ill create a map using those textures and see if they show up or not.
P.S, i noticed that the other day as well, i cannot edit posts after posting.
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Now that you make me think, I haven't noticed that problem in other maps using those textures (CTF-EpicBoy comes to my mind for example). Now that's a weird glitch for sure.Diehard wrote:After a bit of testing, i concluded that the Angle1 and Angle2 textures are correct, and that the glitch that can be seen in Dm-Agony is an error in the map.