skins & maps & models...oh my

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EvilGrins
Posts: 2808
Joined: Thu Jun 30, 2011 8:50 pm

skins & maps & models...oh my

Post by EvilGrins » Sat Jul 30, 2011 1:57 pm

If there was ever one piece of advice I could give, that could cover those mentioned in the subject line and everything else under the sun, it is this: MAKE SURE THE STUFF YOU CREATE HAS ORIGINAL FILE NAMES!

To put it another way, why is it every 3rd mapper has to name their texture file 'MyLevel.utx'?

I've been playing Unreal since it came out, admittedly I started with UT99, and I've lost bucketloads of skins & maps & what-have-yous because for whatever reason whoever made them felt the need to use identical file names to everybody else. I dunno what causes this, some sense of inner-superiority in their creators or a major clustermess (pardon my French) from the collective unconciousness, but I'd like to think that with just a smidgen of effort people can make original file names.

I wouldn't mind at all to see textures named Bob.utx or Gertrude.utx (not that this is limited to texture files) or anything that nobody else was using. With the wide range of languages out there you'd think this would happen less often...but trust me, it doesn't.

Have a nice day!

Edited: While I have officially removed the no profanity rule here it still says to try to avoid it. If we try we usually succeed right? Good. Thanks!

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ZippityDooDa
Posts: 555
Joined: Sat Jul 17, 2010 8:53 am

Re: skins & maps & models...oh my

Post by ZippityDooDa » Sat Jul 30, 2011 4:04 pm

EvilGrins wrote:If there was ever one piece of advice I could give, that could cover those mentioned in the subject line and everything else under the sun, it is this: MAKE SURE THE STUFF YOU CREATE HAS ORIGINAL FILE NAMES!

To put it another way, why is it every 3rd mapper has to name their texture file 'MyLevel.utx'?

I've been playing Unreal since it came out, admittedly I started with UT99, and I've lost bucketloads of skins & maps & what-have-yous because for whatever reason whoever made them felt the need to use identical file names to everybody else. I dunno what causes this, some sense of inner-superiority in their creators or a major clustermess (pardon my French) from the collective unconciousness, but I'd like to think that with just a smidgen of effort people can make original file names.

I wouldn't mind at all to see textures named Bob.utx or Gertrude.utx (not that this is limited to texture files) or anything that nobody else was using. With the wide range of languages out there you'd think this would happen less often...but trust me, it doesn't.

Have a nice day!

Edited: While I have officially removed the no profanity rule here it still says to try to avoid it. If we try we usually succeed right? Good. Thanks!
I think they meant to Import the textures as MyLevel seems they made an entire package for it when they probably just wanted it included in their level, thats the way I'm doing it anyway.
11100000.11111111.11111111.00000000 /24

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