This is a very good map which I enjoyed playing, as did my bots. It doesn't have great bot pathing so when I played with them I had to have them all cover me in order to keep proceeding through. Without that, they only left the starting rooms if a monster happened to peek around the corner from the entrance hallway.
Good monsters, mostly using atypical attacks. Skaarj that fire accelerated gasbag bursts, tentacles with enhanced dispersion blasts, and a few other things like that.
How'd I play?
Initially I let 5 bots have a go at it, then when I saw the bot pathing dealio (so few folks plan for bots) I stepped in. Started us with Wull Weapons and Excessive Time, to regenrate health & ammo (my standard monsterhunt setup). After that, cuz the number of monsters and the strngth of their attacks was a bit much, I opted for neither of those and went in with Nali Weapons 2...
...additionally, the Stop Your Fighting mutator so the monsters would work as a team rather than kill each other.
The music is decent although it seems more set for a Dungeons & Dragons type place than Unreal.
There's a teleport point in the starting area that does nothing until you progress further into the game.
The lighting in the hallways is problematic. Unless you're using a sniper rifle zoomed in, it's far too bright to see any of the monsters at a distance. Even fairly close up you almost can't tell where they are other than by tracking the incoming attacks.
Like I said, a good map and a challenging one. Just the bot pathing and that hall lighting thing were a wee bit annoying. I'd also likely not play it again with the music on.
