I haven't made enough changes that this is inaccurate.
MH-FirstTry[SPG]/MH-2ndTry[EG] is a 16 room map, 2 levels with 8 rooms apiece, connected to a much lager 17th room where the bosses and the exit is. Each room has different monsters, minus the starting room which has a bunch of mega-healths, very few normal weapons to use on the map, and some form of variant redeemer.
The 1st level has two classes of Gasbags, one's called a Defendor. Brutes, Pupae/swapped them for Predators, Krall, Tentacles with unbelievable firepower, and mini-Warlords with a devestating attack. 2nd level is a bunch of the normal powerful creatures: Warlords, Queens, several kinds of Titans, and a bunch of the more normal sized easier to fight ones: Skaarj, Mercs, Slith, Flies, Mantas, etc.
1st level has creature factories with an unholy amount of production potential, 2nd level does not.
Boss room has 4 Mega-sized SkaarjAssassins with an attack so powerful you're barely in there the first few times before you're dead. Health amped up they can take several direct hits from the Ultima-Protos gun from NW2.
I've been trying to swap some monsters to make it a bit more challenging. The place I most often see this map online is on one of KillerBee's servers, which uses the NW2 package. The map is challenging but with that package fairly easy to beat. Though I don't use those weapons at home so much, I'm trying to make the map more challenging for someone who may be using those weapons.
Trick is not swapping too much and not putting in monsters that're too powerful.
Swapped the Predators for the Pupae as they're much faster and a lot more lethal. That and some basic weapons swaps because the ones that originally come with the default map just suck... at least for that kind of map setup.
Haven't messed with the bosses on the map because I don't wanna screw up the exit setup; not one of my strengths.
That's about where I'm at now... oh, and it has virtually no bot pathing. They don't stray much out of the first room.