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pebcak
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Post by pebcak » Tue Jun 12, 2007 12:05 am

Run N Gun, Glide N Slide? Love them both and they both have their devotees. Just keep the 'deemer servers coming. Sometime you are good at one or the other, sometimes both. Very happy to have the choice. Thanks to all of you who host games!
Pebcak
"I love the sound of GODLIKE in the morning."

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bumMmonkeY
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Post by bumMmonkeY » Thu Jun 14, 2007 8:07 pm

Wel...after writing TWO massive posts and having them dissapear when i click post i really havnt got it in me to do it again.

after posting here and getting an idea of what other ppl think of this issue i must admit that my game has become increasingly worse when it comes to wins.

why? because i find myself driven to seek out spawn killers and kill them no matter how many times i get fragged.. and i must admit, its makin my stats look pretty poor.
but its puttin a bee in the bonnet of all those " original " ut99 gods. lmao so it kinda makes it worth while.
The way i figure it, if i keep going at it it will drive them away eventually. just kinda givin them a taste of what its like to play a pointless game. its unbelievable whith this method how many ppl who otherwise are average at MRS are starting to win more and more games. So what does it say?
well either by ppl like myself being more interested in fragging noobs is giving them a chance because im not fragging them. OR they are finnaly getting the oportunity to frag others because the spawn killers are neutralised.
Id say this is a combination of both but more so the latter.

it IS sad that its come to this that one of my only reasons to play now is to police FAIR gameplay.
Hopefully, one day soon it might be the way it is suppose to be and i can get back to the game i know and love.

unfortunately, spawn killing is becomming an INCREASING trend in MRS with now 8 players (regular) who strictly spawn kill. well by my observations anyway.

which brings me to my next question?
Why isnt there a spectator mode in MRS meat?
does it have something to do with ppl studying your technique? hmm? lol
i really not a big fan of spectating but sometimes i think its interesting just to see what your up against.

Hermskii, my apologies for any uncouth language i have posted here and i would like to note that none of it was posted in a malicious way but in an everyday context kind of way. I wasnt aware that there was a no swearing policy here so to anyone who i offended.
My appologies.

anywho, thats me " egging" this topic on. Just thought id "chime" in and put down my "opinion"


veGetaBLes

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MEAT
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Post by MEAT » Thu Jun 14, 2007 9:22 pm

Man I hate it when you lose a good post. Not sure why that happens but I've seen it up close and it does sux.
And spectating huh? Never gave that much thought or knew of a reason to. Do we think it's necessary?
If you need to know, my technique for the most part is to run and gun with a little hide and guide if needed.
And I will spray if the map to people ratio calls for it.

But I was thinking about adding a spawn protection mutator, "BunnyFooFoo". Something that would penalize the sprayer
and protect the spawner at the same time.
Just not sure if the Redeemer needs it or not...any opinions out there?

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Hermskii
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OK

Post by Hermskii » Thu Jun 14, 2007 11:56 pm

Hey BumMmonkey, you are totally cool with me and I love that you post your opinion even when it doesn't match mine. Now, imagine it is you in there with 8 spawn killers but they are all old SRA original players who are awesome at it! It sucks if you are new because all you do is get caught in the loop of poop pretty much the whole game.

Digging out an original from a good spot on a map like Deck16][ is nearly impossible. Maybe you can see a little of why it did take talent back in the day to run and gun or hide and glide or both. You had to be able to do something quick and right if you ever expected to win.

Now imagine it with 15 awesome players and you are the noobie showing up. LOL. Fun!

About losing a post. henever I make a huge one, I always copy it to the clipboard just before I hit submit just in case. It has saved me many times. The server in L.A. actually had trouble today I heard so that may be why you lost your post. Sorry for that. Copying this one now and then I will submit. Later!
~Peace~

Hermskii

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DARKMATTER
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Post by DARKMATTER » Fri Jun 15, 2007 9:24 am

bumMmonkeY Wrote
why? because i find myself driven to seek out spawn killers and kill them no matter how many times i get fragged.. and i must admit, its makin my stats look pretty poor.
but its puttin a bee in the bonnet of all those " original " ut99 gods. lmao so it kinda makes it worth while.
Would it SHOCK you to find out that a lot of us 'old timers' actually did this as part of the game i myself considered it a worthwhile game even if i came in last place just to dig out the camped player in that "unbeatable" spot or chasing DonDon around the floor on crane lol

This post i have to say shocked me tut tut Meat
If you need to know, my technique for the most part is to run and gun with a little hide and guide if needed.
And I will spray if the map to people ratio calls for it.

What you Run'n'Gun the original i hate Run'n'Gunner never thought i would see you say that lol and as for spraying the map i nearly fainted Image

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MEAT
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Post by MEAT » Fri Jun 15, 2007 10:57 am

This post i have to say shocked me tut tut Meat
If you need to know, my technique for the most part is to run and gun with a little hide and guide if needed.
And I will spray if the map to people ratio calls for it.

What you Run'n'Gun the original i hate Run'n'Gunner never thought i would see you say that lol and as for spraying the map i nearly fainted Image
What is so shocking? Basically I think there is only "3" types or styles of play. Run n Gun, Hide n Guide, and Spraying.
I happen to do all 3 when needed, plus telefragging. Do you see me do anything different?
And not to give out any big secrets, but to get from point A to point B, without leaving yourself unprotected, I run or teleport.

The shocking part today would be for someone to say they have only one style of play. Much like an "old timer" as you put it, who says he only "Sprays".
It just doesn't exist anymore with the larger maps, when less players are playing and with admins reducing the number of bots per map.

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Hermskii
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LOL

Post by Hermskii » Fri Jun 15, 2007 10:16 pm

Muhahahaha! Funny, the newbs are starting to get it finally. It is about how you want to play and how you have to play. It is about the map you're playing and the people playing at the same time. It is about having fun. I'm reduced now to basically trying to win with such a huge gap that I have time to finish off the last few frags with nothing but telefrags. I have already at some other point of my life won regularly using any of all 3 or all 3 in conjunction of the methods that MEAT mentioned though RUN and Gun is simply a more advanced version of Spray and Pray. To win with nothing but Hide and Glide is extra special and extra hard.

It's OK. It's OK. Don't cry. We are all very proud to see that you have made the connection. Your fight was long and proud AND respected. Keep playing and continue telling us what you think a year or 2 from now. That goes for all of you. Then tell us what you think again. That will be the opinion I'm even more interested in hearing about than the ones before now. ENJOY! Muhahahaha!
~Peace~

Hermskii

racenut
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Post by racenut » Mon Jun 18, 2007 7:46 am

chasing DonDon around the floor on crane lol



LOL
!!!!!!!!!!!!!!
AKA buthead

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MEAT
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Post by MEAT » Mon Jun 18, 2007 3:50 pm

You guys chase him?
Blow his teleportor up and he's done.
MUAHAHAHahaaa...cough cough
Image

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bumMmonkeY
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Post by bumMmonkeY » Wed Jun 20, 2007 7:01 am

the three methods of redeemer dont really include spawn killing tho. its the forth TABOO method that no one likes to admit to doing. yet so many do it.
I dont have a particular method of killing, spray and pray hide and glide or telefrag just what ever works. whatever is needed in any particular environment. but i do have my limits....SPAWN KILLIN'.

Yeah that post thing was kinda annoying. i swear i used at least half my brain cells writting that dissapearing post. oh well....it will build charictor i guess. lol

bunnyfoofoo was it meat? hmmmm, explain eh?

i had a crack at the old school cg server...hmmm.
i'm not trying to be directly rude when i say this but..........
what have you guys been doing for the last 8 years??!!?? id prefer chess.
not saying that i wasnt any good at it, in fact on the contrary, but there was simply no excitement, no addrenelin at all. VERY unsatisfying.

But, i dont know if it was just me, but it seems like the blast radius is larger in that server. it was something that i found quite difficult to get use to.
lmao..plus, id see a good hiding spot and reach for the ol trusty xloc.....lol....that kinda was weird again..

anywho. later

bumMonkey

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MEAT
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Post by MEAT » Wed Jun 20, 2007 9:45 am

BunnyFooFoo is a mutator that discourages spawn killing. It basically protects spawners and penalizes spawn killers.
But for some strange reason I can't get it to work. It works during practice sessions but just not on my server.
Anyway, maybe it's not a good idea to use. It would take away the spawn kill and for a few people that is the only way
they know how to score...lol

But I have to agree with you bumMmonkeY (no big surprise huh). Old school redeeming is just that...old school.
Much like real life, "everything does get better with time and for a reason".
And not to defend old school but I will, at the time that was the only way they knew how to play it.
It was a spinoff from UT and was different from the other forms of play on UT. He had to of been exciting at one time.
Right?
Image

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DARKMATTER
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Post by DARKMATTER » Wed Jun 20, 2007 1:17 pm

Spawn killing wasn't a problem for the main reason you said bumMmonkeY if you fire off a redeemer with a huge blast radius your gonna catch someone spawning so it was taken to be part of the game, much the same way as its a big no no in sniper and other versions of ut to kill spawning players, i think it should depend on the mod as to how you apply the rules. Its hard to use a weapon that kills indiscriminately and expect surgical precision. The only way around it is to only use big maps and fewer players to make sure there's enough space between all, baring the players that only use spray and pray of course then it wouldn't matter . I thought you were getting help with bunnyfoofoo meat ??
Last edited by DARKMATTER on Wed Jun 20, 2007 3:14 pm, edited 1 time in total.

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MEAT
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Post by MEAT » Wed Jun 20, 2007 2:34 pm

Got some help from :[lol]:WalknBullseye and we finally got BunnyFooFoo to work.
I was having mutator conflicts.
And now that I got it to work I'm not sure if I want to use it. :?
Sure I'm opposed to spawn killing but I currently have about 15
spray maps on my server.....and 10 of them are great maps.
But I was thinking about giving it a trail run later next week.
Maybe I can figure out a way to use it only on certain maps?

Anyway....good point there DARKMATTER.
I went with bigger maps and less bots.
Image

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DARKMATTER
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Post by DARKMATTER » Wed Jun 20, 2007 3:13 pm

You know hermskii may not remember or it may not of been his server but i think it was, but he! did have spawn protection on once and you can imagine what was said then about it. personally i dont mind the spawn kill as i said for me its part of playing with redeemers now in snipers thats different lol

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MEAT
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Post by MEAT » Wed Jun 20, 2007 7:23 pm

I can imagine, a small map with a room full of people...it had to of sucked? That is why I'm leery in adding it to my server.
Like I said before I do have a few small maps that I like and this would ruin or change its playability a bit.
But again it would give the respawn player time to adjust....which is fair I think....especially when a lot of players know where the spawn points are.
Same goes for sniping....if you know the spawn points it kind of takes the challenge out of the game and gives a disadvantage to respawners.
Don't you think?
Image

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