Server Log File
- Hermskii
- Site Admin
- Posts: 8689
- Joined: Sun Jul 10, 2005 9:56 pm
Server Log File
I haven't had a functional log file on MHM ever since I started running it (back in 2005), as a Windows Service instead of from a batch file or just selecting Dedicated Server from inside the game. I have fixed that finally. Now I should be able to easily determine why MHM crashes. For the record, CG never -ever crasher ever. I look forward to reading the crash log tomorrow. This should eventually make MHM as stable as CG. Later!
~Peace~
Hermskii
Hermskii
- Chico
- Posts: 10
- Joined: Fri Dec 23, 2005 5:26 am
MH + crashes
Hi Hermskii
MH has the nasty habit to crash alot, even on the best coded maps.
You can't prevent it, when my server crashes it says sigsev fault and then if i am lucky it will restart
So if you manage to make it as stable as DM CTF or Redeemer call me
But of course i do not know how much the server crashes.
Cheers,
Chico
MH has the nasty habit to crash alot, even on the best coded maps.
You can't prevent it, when my server crashes it says sigsev fault and then if i am lucky it will restart

So if you manage to make it as stable as DM CTF or Redeemer call me

But of course i do not know how much the server crashes.
Cheers,
Chico
--=Feed-The-Passion=--
Chico
Chico
- derdak2rot
- Posts: 60
- Joined: Sat Jul 16, 2005 6:23 pm
the way MH is coded is its why its heavy for server , making such things with a multiplayer gametype using pawns , complicated events with triggers , dispatcher stuff ect ... is complicated for the engines and servers
there will be always crash on MH , no matter what we do ...

there will be always crash on MH , no matter what we do ...

arrgh ! lost my head !